{"product_id":"acquiring-21st-century-literacy-skills-through-gamebased-learning-9781799872719","title":"Acquiring 21st Century Literacy Skills Through Game-Based Learning","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eGame-based pedagogy is gaining popularity among educators due to its ability to promote deep meaningful learning and student engagement. It can be used in both digital and non-digital formats and is not limited to technology use in the classroom. This book examines the use of game-based learning to produce more engaged learning among students, especially boys, and is of interest to educators, academics, and researchers worldwide. \u003c\/blockquote\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Hardback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 430 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 30 June 2023\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: IGI Global\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003eGame-based pedagogy is gaining significant momentum among global educators, particularly in the wake of the COVID-19 pandemic, as more post-secondary and K-12 institutions have resorted to e-learning. However, many face challenges in engaging students effectively in these virtual learning environments.\u003cbr\u003e\u003cbr\u003eGame-based pedagogy employs games to achieve learning outcomes, which can be both digital and non-digital. It can foster deep, meaningful learning and has been shown to have positive effects on cognitive processes.\u003cbr\u003e\u003cbr\u003eOne misconception among some educators is that digitized learning or game-based pedagogy solely involves the use of technology, such as iPads, SmartScreens, or computers in the classroom as a tool for project-level student work. This is not the case. Game-based pedagogy is a mindset change that encompasses using games as an effective means to engage students and promote learning.\u003cbr\u003e\u003cbr\u003eAnother misconception is that video games are used solely as a reward system to encourage students to engage in traditional learning. In reality, game-based pedagogy can be used to enhance and reinforce learning in a variety of ways. Games can be designed to challenge students' cognitive skills, promote problem-solving, and foster collaboration.\u003cbr\u003e\u003cbr\u003eThis book examines the use of game-based learning to produce more engaged learning among students, particularly boys. It explores the subject area in depth and presents a range of themes that are of high interest to educators, academics, and researchers around the world. Game-based pedagogy is of interest specifically in schools and higher education, but there is also potential for interest from global Ministries of Education and institutions that deliver content for professional practitioners.\u003cbr\u003e\u003cbr\u003eIn conclusion, game-based pedagogy is a powerful tool that can enhance student engagement and promote learning in a variety of contexts. By embracing this approach, educators can create engaging and effective learning experiences that help students achieve their full potential.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 279 x 216 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9781799872719\u003c\/p\u003e","brand":"Shulph Ink","offers":[{"title":"Hardback","offer_id":44504968626426,"sku":"9781799872719","price":486.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/1692360834868_book.jpg?v=1692613257","url":"https:\/\/shulphink.com\/products\/acquiring-21st-century-literacy-skills-through-gamebased-learning-9781799872719","provider":"Shulph Ink","version":"1.0","type":"link"}