{"product_id":"advances-in-computer-games-18th-international-conference-acg-2023-virtual-event-november-2830-2023-revised-selected-papers-9783031549670","title":"Advances in Computer Games: 18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003eThe book presents 14 full papers from the 18th International Conference on Advances in Computer Games, covering various topics in computer games. The papers were carefully reviewed and selected from 29 submissions, organized into topical sections. \u003c\/blockquote\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Paperback \/ softback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 171 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 27 February 2024\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Springer International Publishing AG\u003cbr\u003e\u003c\/p\u003e \u003cp\u003e\u003cbr\u003eThe 18th International Conference on Advances in Computer Games (ACG 2023) was held online from November 28 to 30, 2023, and the proceedings of the conference have been published in this book. The book includes 14 full papers that were carefully reviewed and selected from 29 submissions. The papers are organized into topical sections, such as Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.\u003cbr\u003e\u003cbr\u003eThe papers in the Chess and its Variants section explore various aspects of chess, including game analysis, computer chess algorithms, and chess variants. One paper presents a new chess variant called \"Chess with a Twist,\" which introduces a new piece and a new rule to the game. Another paper investigates the use of machine learning techniques to improve chess playing performance.\u003cbr\u003e\u003cbr\u003eThe Solving Games section includes papers on solving various types of games, such as puzzles, board games, and card games. One paper presents a new algorithm for solving Sudoku puzzles, while another paper investigates the use of genetic algorithms to solve board games.\u003cbr\u003e\u003cbr\u003eThe Board Games section includes papers on various board games, such as chess, checkers, and Go. One paper presents a new strategy for playing chess, while another paper investigates the use of artificial intelligence to play Go.\u003cbr\u003e\u003cbr\u003eThe Card Games section includes papers on various card games, such as poker, blackjack, and solitaire. One paper presents a new algorithm for playing poker, while another paper investigates the use of machine learning techniques to improve card game playing performance.\u003cbr\u003e\u003cbr\u003eThe Player Investigation section includes papers on player behavior in games. One paper presents a study of player behavior in online multiplayer games, while another paper investigates the use of eye-tracking technology to study player behavior in video games.\u003cbr\u003e\u003cbr\u003eThe Math, Games, and Puzzles section includes papers on various mathematical and logical puzzles, such as Sudoku, crossword puzzles, and logic puzzles. One paper presents a new algorithm for solving Sudoku puzzles, while another paper investigates the use of artificial intelligence to solve logic puzzles.\u003cbr\u003e\u003cbr\u003eOverall, the papers in this book provide a comprehensive overview of the latest research in computer games. They cover a wide range of topics, from game analysis and computer chess algorithms to game solving and player investigation. The book is a valuable resource for researchers, developers, and enthusiasts in the field of computer games.\u003cbr\u003e\u003cbr\u003eIn conclusion, the 18th International Conference on Advances in Computer Games (ACG 2023) was a successful event that brought together researchers, developers, and enthusiasts from around the world to discuss the latest research in computer games. The proceedings of the conference have been published in this book, which includes 14 full papers that were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics, from game analysis and computer chess algorithms to game solving and player investigation, and provide a valuable resource for researchers, developers, and enthusiasts in the field of computer games.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 235 x 155 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9783031549670\u003c\/p\u003e","brand":"Shulph Ink","offers":[{"title":"Paperback \/ softback","offer_id":45866683728122,"sku":"9783031549670","price":42.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/files\/1714168109790_book.jpg?v=1715111934","url":"https:\/\/shulphink.com\/products\/advances-in-computer-games-18th-international-conference-acg-2023-virtual-event-november-2830-2023-revised-selected-papers-9783031549670","provider":"Shulph Ink","version":"1.0","type":"link"}