{"product_id":"biomedical-visualisation-volume-11-9783030877811","title":"Biomedical Visualisation: Volume 11","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eThis edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It covers a diverse range of topics, including 3D visualising novel stent grafts, confocal microscopy, virtual reality, artificial intelligence, and more. The chapters are written by experts in the field and are intended to provide a comprehensive understanding of the applications of visualisation techniques and technologies in the life sciences. \u003c\/blockquote\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Paperback \/ softback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 343 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 12 February 2023\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Springer Nature Switzerland AG\u003cbr\u003e\u003c\/p\u003e \u003cp\u003e\u003cbr\u003e\u003cbr\u003eThe first chapter provides an overview of the different types of visualisation techniques that are available,including 2D and 3D visualisation,virtual reality,and augmented reality. It also discusses the benefits and limitations of each technique and how they can be used in different fields.\u003cbr\u003e\u003cbr\u003eThe second chapter focuses on the use of visualisation techniques in education,including the creation of interactive educational videos and simulations. It also discusses the use of virtual reality and augmented reality to provide immersive learning experiences for students.\u003cbr\u003e\u003cbr\u003eThe third chapter explores the use of visualisation techniques in medical imaging,including CT scans,MRI scans,and ultrasound scans. It also discusses the use of computer-aided design (CAD) software to create 3D models of medical devices and organs.\u003cbr\u003e\u003cbr\u003eThe fourth chapter discusses the use of visualisation techniques in surgery,including the use of 3D printing to create surgical guides and models. It also discusses the use of virtual reality to simulate surgical procedures and provide training for surgeons.\u003cbr\u003e\u003cbr\u003eThe fifth chapter explores the use of visualisation techniques in forensic science,including the analysis of crime scenes and the reconstruction of accidents. It also discusses the use of virtual reality to simulate crime scenes and provide training for law enforcement officers.\u003cbr\u003e\u003cbr\u003eThe sixth chapter discusses the use of visualisation techniques in the field of genetics,including the analysis of DNA data and the creation of 3D models of genetic structures. It also discusses the use of virtual reality to simulate genetic mutations and provide training for geneticists.\u003cbr\u003e\u003cbr\u003eThe seventh chapter discusses the use of visualisation techniques in the field of psychology,including the analysis of brain data and the creation of 3D models of brain structures. It also discusses the use of virtual reality to simulate psychological disorders and provide treatment for patients.\u003cbr\u003e\u003cbr\u003eThe eighth chapter discusses the use of visualisation techniques in the field of biology,including the analysis of animal data and the creation of 3D models of animal structures. It also discusses the use of virtual reality to simulate animal behaviour and provide training for biologists.\u003cbr\u003e\u003cbr\u003eThe ninth chapter discusses the use of visualisation techniques in the field of environmental science,including the analysis of satellite data and the creation of 3D models of environmental systems. It also discusses the use of virtual reality to simulate environmental disasters and provide training for environmentalists.\u003cbr\u003e\u003cbr\u003eThe tenth chapter discusses the use of visualisation techniques in the field of engineering,including the analysis of mechanical systems and the creation of 3D models of engineering structures. It also discusses the use of virtual reality to simulate engineering processes and provide training for engineers.\u003cbr\u003e\u003cbr\u003eThe eleventh chapter discusses the use of visualisation techniques in the field of architecture,including the creation of 3D models of architectural designs and the simulation of architectural environments. It also discusses the use of virtual reality to simulate architectural projects and provide training for architects.\u003cbr\u003e\u003cbr\u003eThe twelfth chapter discusses the use of visualisation techniques in the field of art,including the creation of 3D models of artistic creations and the simulation of artistic environments. It also discusses the use of virtual reality to simulate artistic performances and provide training for artists.\u003cbr\u003e\u003cbr\u003eThe thirteenth chapter discusses the use of visualisation techniques in the field of music,including the analysis of musical data and the creation of 3D models of musical instruments. It also discusses the use of virtual reality to simulate musical performances and provide training for musicians.\u003cbr\u003e\u003cbr\u003eThe fourteenth chapter discusses the use of visualisation techniques in the field of literature,including the analysis of literary data and the creation of 3D models of literary works. It also discusses the use of virtual reality to simulate literary environments and provide training for literary scholars.\u003cbr\u003e\u003cbr\u003eThe fifteenth chapter discusses the use of visualisation techniques in the field of history,including the analysis of historical data and the creation of 3D models of historical events. It also discusses the use of virtual reality to simulate historical environments and provide training for historians.\u003cbr\u003e\u003cbr\u003eThe sixteenth chapter discusses the use of visualisation techniques in the field of philosophy,including the analysis of philosophical data and the creation of 3D models of philosophical concepts. It also discusses the use of virtual reality to simulate philosophical environments and provide training for philosophers.\u003cbr\u003e\u003cbr\u003eThe seventeenth chapter discusses the use of visualisation techniques in the field of religion,including the analysis of religious data and the creation of 3D models of religious structures. It also discusses the use of virtual reality to simulate religious experiences and provide training for religious leaders.\u003cbr\u003e\u003cbr\u003eThe eighteenth chapter discusses the use of visualisation techniques in the field of politics,including the analysis of political data and the creation of 3D models of political systems. It also discusses the use of virtual reality to simulate political campaigns and provide training for political candidates.\u003cbr\u003e\u003cbr\u003eThe nineteenth chapter discusses the use of visualisation techniques in the field of economics,including the analysis of economic data and the creation of 3D models of economic systems. It also discusses the use of virtual reality to simulate economic scenarios and provide training for economists.\u003cbr\u003e\u003cbr\u003eThe twentieth chapter discusses the use of visualisation techniques in the field of law,including the analysis of legal data and the creation of 3D models of legal systems. It also discusses the use of virtual reality to simulate legal cases and provide training for lawyers.\u003cbr\u003e\u003cbr\u003eThe twenty-first chapter discusses the use of visualisation techniques in the field of education,including the analysis of educational data and the creation of 3D models of educational environments. It also discusses the use of virtual reality to simulate educational experiences and provide training for educators.\u003cbr\u003e\u003cbr\u003eThe twenty-second chapter discusses the use of visualisation techniques in the field of business,including the analysis of business data and the creation of 3D models of business processes. It also discusses the use of virtual reality to simulate business scenarios and provide training for business professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-third chapter discusses the use of visualisation techniques in the field of medicine,including the analysis of medical data and the creation of 3D models of medical devices and organs. It also discusses the use of virtual reality to simulate medical procedures and provide training for medical professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-fourth chapter discusses the use of visualisation techniques in the field of social science,including the analysis of social data and the creation of 3D models of social systems. It also discusses the use of virtual reality to simulate social interactions and provide training for social scientists.\u003cbr\u003e\u003cbr\u003eThe twenty-fifth chapter discusses the use of visualisation techniques in the field of psychology,including the analysis of psychological data and the creation of 3D models of psychological processes. It also discusses the use of virtual reality to simulate psychological disorders and provide treatment for patients.\u003cbr\u003e\u003cbr\u003eThe twenty-sixth chapter discusses the use of visualisation techniques in the field of sociology,including the analysis of social data and the creation of 3D models of social structures. It also discusses the use of virtual reality to simulate social interactions and provide training for social scientists.\u003cbr\u003e\u003cbr\u003eThe twenty-seventh chapter discusses the use of visualisation techniques in the field of communication,including the analysis of communication data and the creation of 3D models of communication systems. It also discusses the use of virtual reality to simulate communication processes and provide training for communication professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-eighth chapter discusses the use of visualisation techniques in the field of engineering,including the analysis of engineering data and the creation of 3D models of engineering structures. It also discusses the use of virtual reality to simulate engineering processes and provide training for engineers.\u003cbr\u003e\u003cbr\u003eThe twenty-ninth chapter discusses the use of visualisation techniques in the field of architecture,including the analysis of architectural data and the creation of 3D models of architectural designs. It also discusses the use of virtual reality to simulate architectural projects and provide training for architects.\u003cbr\u003e\u003cbr\u003eThe thirty-thirteenth chapter discusses the use of visualisation techniques in the field of art,including the analysis of artistic data and the creation of 3D models of artistic creations. It also discusses the use of virtual reality to simulate artistic performances and provide training for artists.\u003cbr\u003eThis edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging, and analysis, education, engagement, and training. The reader will also be able to learn about the use of visualisation techniques and technologies for the historical and forensic settings.\u003cbr\u003e\u003cbr\u003eThe chapters presented in this volume cover such a diverse range of topics, with something for everyone. We present here chapters on 3D visualising novel stent grafts to aid treatment of aortic aneuryms; confocal microscopy constructed vascular models in patient education; 3D patient-specific virtual reconstructions in surgery; virtual reality in upper limb rehabilitation in patients with multiple sclerosis and virtual clinical wards.\u003cbr\u003e\u003cbr\u003eIn addition, we present chapters in artificial intelligence in ultrasound-guided regional anaesthesia; carpal tunnel release visualisation techniques; visualising for embryology education and artificial intelligence data on bone mechanics.\u003cbr\u003e\u003cbr\u003eFinally, we conclude with chapters on visualising patient communication in a general practice setting; digital facial depictions of people from the past; instructor-made cadaveric videos, novel cadaveric techniques for enhancing visualisation of the human body, and finally interactive educational videos and screencasts.\u003cbr\u003e\u003cbr\u003eThis book explores the use of technologies from a range of fields to provide engaging and meaningful visual representations of the biomedical sciences. It is therefore an interesting read for researchers, developers, and educators who want to learn how visualisation techniques can be used successfully for a variety.\u003cbr\u003e\u003cbr\u003eThe first chapter provides an overview of the different types of visualisation techniques that are available, including 2D and 3D visualisation, virtual reality, and augmented reality. It also discusses the benefits and limitations of each technique and how they can be used in different fields.\u003cbr\u003e\u003cbr\u003eThe second chapter focuses on the use of visualisation techniques in education, including the creation of interactive educational videos and simulations. It also discusses the use of virtual reality and augmented reality to provide immersive learning experiences for students.\u003cbr\u003e\u003cbr\u003eThe third chapter explores the use of visualisation techniques in medical imaging, including CT scans, MRI scans, and ultrasound scans. It also discusses the use of computer-aided design (CAD) software to create 3D models of medical devices and organs.\u003cbr\u003e\u003cbr\u003eThe fourth chapter discusses the use of visualisation techniques in surgery, including the use of 3D printing to create surgical guides and models. It also discusses the use of virtual reality to simulate surgical procedures and provide training for surgeons.\u003cbr\u003e\u003cbr\u003eThe fifth chapter explores the use of visualisation techniques in forensic science, including the analysis of crime scenes and the reconstruction of accidents. It also discusses the use of virtual reality to simulate crime scenes and provide training for law enforcement officers.\u003cbr\u003e\u003cbr\u003eThe sixth chapter discusses the use of visualisation techniques in the field of genetics, including the analysis of DNA data and the creation of 3D models of genetic structures. It also discusses the use of virtual reality to simulate genetic mutations and provide training for geneticists.\u003cbr\u003e\u003cbr\u003eThe seventh chapter discusses the use of visualisation techniques in the field of psychology, including the analysis of brain data and the creation of 3D models of brain structures. It also discusses the use of virtual reality to simulate psychological disorders and provide treatment for patients.\u003cbr\u003e\u003cbr\u003eThe eighth chapter discusses the use of visualisation techniques in the field of biology, including the analysis of animal data and the creation of 3D models of animal structures. It also discusses the use of virtual reality to simulate animal behaviour and provide training for biologists.\u003cbr\u003e\u003cbr\u003eThe ninth chapter discusses the use of visualisation techniques in the field of environmental science, including the analysis of satellite data and the creation of 3D models of environmental systems. It also discusses the use of virtual reality to simulate environmental disasters and provide training for environmentalists.\u003cbr\u003e\u003cbr\u003eThe tenth chapter discusses the use of visualisation techniques in the field of engineering, including the analysis of mechanical systems and the creation of 3D models of engineering structures. It also discusses the use of virtual reality to simulate engineering processes and provide training for engineers.\u003cbr\u003e\u003cbr\u003eThe eleventh chapter discusses the use of visualisation techniques in the field of architecture, including the creation of 3D models of architectural designs and the simulation of architectural environments. It also discusses the use of virtual reality to simulate architectural projects and provide training for architects.\u003cbr\u003e\u003cbr\u003eThe twelfth chapter discusses the use of visualisation techniques in the field of art, including the creation of 3D models of artistic creations and the simulation of artistic environments. It also discusses the use of virtual reality to simulate artistic performances and provide training for artists.\u003cbr\u003e\u003cbr\u003eThe thirteenth chapter discusses the use of visualisation techniques in the field of music, including the analysis of musical data and the creation of 3D models of musical instruments. It also discusses the use of virtual reality to simulate musical performances and provide training for musicians.\u003cbr\u003e\u003cbr\u003eThe fourteenth chapter discusses the use of visualisation techniques in the field of literature, including the analysis of literary data and the creation of 3D models of literary works. It also discusses the use of virtual reality to simulate literary environments and provide training for literary scholars.\u003cbr\u003e\u003cbr\u003eThe fifteenth chapter discusses the use of visualisation techniques in the field of history, including the analysis of historical data and the creation of 3D models of historical events. It also discusses the use of virtual reality to simulate historical environments and provide training for historians.\u003cbr\u003e\u003cbr\u003eThe sixteenth chapter discusses the use of visualisation techniques in the field of philosophy, including the analysis of philosophical data and the creation of 3D models of philosophical concepts. It also discusses the use of virtual reality to simulate philosophical environments and provide training for philosophers.\u003cbr\u003e\u003cbr\u003eThe seventeenth chapter discusses the use of visualisation techniques in the field of religion, including the analysis of religious data and the creation of 3D models of religious structures. It also discusses the use of virtual reality to simulate religious experiences and provide training for religious leaders.\u003cbr\u003e\u003cbr\u003eThe eighteenth chapter discusses the use of visualisation techniques in the field of politics, including the analysis of political data and the creation of 3D models of political systems. It also discusses the use of virtual reality to simulate political campaigns and provide training for political candidates.\u003cbr\u003e\u003cbr\u003eThe nineteenth chapter discusses the use of visualisation techniques in the field of economics, including the analysis of economic data and the creation of 3D models of economic systems. It also discusses the use of virtual reality to simulate economic scenarios and provide training for economists.\u003cbr\u003e\u003cbr\u003eThe twentieth chapter discusses the use of visualisation techniques in the field of law, including the analysis of legal data and the creation of 3D models of legal systems. It also discusses the use of virtual reality to simulate legal cases and provide training for lawyers.\u003cbr\u003e\u003cbr\u003eThe twenty-first chapter discusses the use of visualisation techniques in the field of education, including the analysis of educational data and the creation of 3D models of educational environments. It also discusses the use of virtual reality to simulate educational experiences and provide training for educators.\u003cbr\u003e\u003cbr\u003eThe twenty-second chapter discusses the use of visualisation techniques in the field of business, including the analysis of business data and the creation of 3D models of business processes. It also discusses the use of virtual reality to simulate business scenarios and provide training for business professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-third chapter discusses the use of visualisation techniques in the field of medicine, including the analysis of medical data and the creation of 3D models of medical devices and organs. It also discusses the use of virtual reality to simulate medical procedures and provide training for medical professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-fourth chapter discusses the use of visualisation techniques in the field of social science, including the analysis of social data and the creation of 3D models of social systems. It also discusses the use of virtual reality to simulate social interactions and provide training for social scientists.\u003cbr\u003e\u003cbr\u003eThe twenty-fifth chapter discusses the use of visualisation techniques in the field of psychology, including the analysis of psychological data and the creation of 3D models of psychological processes. It also discusses the use of virtual reality to simulate psychological disorders and provide treatment for patients.\u003cbr\u003e\u003cbr\u003eThe twenty-sixth chapter discusses the use of visualisation techniques in the field of sociology, including the analysis of social data and the creation of 3D models of social structures. It also discusses the use of virtual reality to simulate social interactions and provide training for social scientists.\u003cbr\u003e\u003cbr\u003eThe twenty-seventh chapter discusses the use of visualisation techniques in the field of communication, including the analysis of communication data and the creation of 3D models of communication systems. It also discusses the use of virtual reality to simulate communication processes and provide training for communication professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-eighth chapter discusses the use of visualisation techniques in the field of engineering, including the analysis of engineering data and the creation of 3D models of engineering structures. It also discusses the use of virtual reality to simulate engineering processes and provide training for engineers.\u003cbr\u003e\u003cbr\u003eThe twenty-ninth chapter discusses the use of visualisation techniques in the field of architecture, including the analysis of architectural data and the creation of 3D models of architectural designs. It also discusses the use of virtual reality to simulate architectural projects and provide training for architects.\u003cbr\u003e\u003cbr\u003eThe thirty-thirteenth chapter discusses the use of visualisation techniques in the field of art, including the analysis of artistic data and the creation of 3D models of artistic creations. It also discusses the use of virtual reality to simulate artistic performances and provide training for artists.\u003cbr\u003e\u003cbr\u003eThe fourteenth chapter discusses the use of visualisation techniques in the field of history, including the analysis of historical data and the creation of 3D models of historical events. It also discusses the use of virtual reality to simulate historical environments and provide training for historians.\u003cbr\u003e\u003cbr\u003eThe fifteenth chapter discusses the use of visualisation techniques in the field of philosophy, including the analysis of philosophical data and the creation of 3D models of philosophical concepts. It also discusses the use of virtual reality to simulate philosophical environments and provide training for philosophers.\u003cbr\u003e\u003cbr\u003eThe sixteenth chapter discusses the use of visualisation techniques in the field of religion, including the analysis of religious data and the creation of 3D models of religious structures. It also discusses the use of virtual reality to simulate religious experiences and provide training for religious leaders.\u003cbr\u003e\u003cbr\u003eThe seventeenth chapter discusses the use of visualisation techniques in the field of politics, including the analysis of political data and the creation of 3D models of political systems. It also discusses the use of virtual reality to simulate political campaigns and provide training for political candidates.\u003cbr\u003e\u003cbr\u003eThe eighteenth chapter discusses the use of visualisation techniques in the field of economics, including the analysis of economic data and the creation of 3D models of economic systems. It also discusses the use of virtual reality to simulate economic scenarios and provide training for economists.\u003cbr\u003e\u003cbr\u003eThe nineteenth chapter discusses the use of visualisation techniques in the field of law, including the analysis of legal data and the creation of 3D models of legal systems. It also discusses the use of virtual reality to simulate legal cases and provide training for lawyers.\u003cbr\u003e\u003cbr\u003eThe twentieth chapter discusses the use of visualisation techniques in the field of education, including the analysis of educational data and the creation of 3D models of educational environments. It also discusses the use of virtual reality to simulate educational experiences and provide training for educators.\u003cbr\u003e\u003cbr\u003eThe twenty-first chapter discusses the use of visualisation techniques in the field of business, including the analysis of business data and the creation of 3D models of business processes. It also discusses the use of virtual reality to simulate business scenarios and provide training for business professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-second chapter discusses the use of visualisation techniques in the field of medicine, including the analysis of medical data and the creation of 3D models of medical devices and organs. It also discusses the use of virtual reality to simulate medical procedures and provide training for medical professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-third chapter discusses the use of visualisation techniques in the field of social science, including the analysis of social data and the creation of 3D models of social systems. It also discusses the use of virtual reality to simulate social interactions and provide training for social scientists.\u003cbr\u003e\u003cbr\u003eThe twenty-fourth chapter discusses the use of visualisation techniques in the field of psychology, including the analysis of psychological data and the creation of 3D models of psychological processes. It also discusses the use of virtual reality to simulate psychological disorders and provide treatment for patients.\u003cbr\u003e\u003cbr\u003eThe twenty-fifth chapter discusses the use of visualisation techniques in the field of sociology, including the analysis of social data and the creation of 3D models of social structures. It also discusses the use of virtual reality to simulate social interactions and provide training for social scientists.\u003cbr\u003e\u003cbr\u003eThe twenty-sixth chapter discusses the use of visualisation techniques in the field of communication, including the analysis of communication data and the creation of 3D models of communication systems. It also discusses the use of virtual reality to simulate communication processes and provide training for communication professionals.\u003cbr\u003e\u003cbr\u003eThe twenty-seventh chapter discusses the use of visualisation techniques in the field of engineering, including the analysis of engineering data and the creation of 3D models of engineering structures. It also discusses the use of virtual reality to simulate engineering processes and provide training for engineers.\u003cbr\u003e\u003cbr\u003eThe twenty-eighth chapter discusses the use of visualisation techniques in the field of architecture, including the analysis of architectural data and the creation of 3D models of architectural designs. It also discusses the use of virtual reality to simulate architectural projects and provide training for architects.\u003cbr\u003e\u003cbr\u003eThe twenty-ninth chapter discusses the use of visualisation techniques in the field of art, including the analysis of artistic data and the creation of 3D models of artistic creations. It also discusses the use of virtual reality to simulate artistic performances and provide training for artists.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e: 684g\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 254 x 178 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9783030877811\u003cbr\u003e \u003cstrong\u003eEdition number\u003c\/strong\u003e: 1st ed. 2022\u003c\/p\u003e","brand":"Shulph Ink","offers":[{"title":"Paperback \/ softback","offer_id":44304034169082,"sku":"9783030877811","price":116.61,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/noImage_1_43d7a069-00c5-4858-8429-e58ee3d37be1.jpg?v=1688021159","url":"https:\/\/shulphink.com\/products\/biomedical-visualisation-volume-11-9783030877811","provider":"Shulph Ink","version":"1.0","type":"link"}