{"product_id":"creating-augmented-and-virtual-realities-theory-practice-for-next-generation-spatial-computing","title":"Creating Augmented and Virtual Realities: Theory \u0026 Practice for Next-Generation Spatial Computing","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eThis book provides hands-on practice and expert guidance for developing AR and VR applications, covering art and design, technical development, and use cases. It includes contributions from industry specialists and covers topics such as ARKit, ARCore, and spatial mapping. \u003c\/blockquote\u003e\u003cp\u003e\n                                                            \u003cstrong\u003eFormat\u003c\/strong\u003e: Paperback \/ softback\u003cbr\u003e\n                              \u003cstrong\u003eLength\u003c\/strong\u003e: 300 pages\u003cbr\u003e\n                              \u003cstrong\u003ePublication date\u003c\/strong\u003e: 23 April 2019\u003cbr\u003e\n                              \u003cstrong\u003ePublisher\u003c\/strong\u003e: O'Reilly Media, Inc, USA\u003cbr\u003e\n                          \u003c\/p\u003e \u003cp\u003e\u003cbr\u003eDespite recent advancements in augmented and virtual reality, spatial computing remains largely unexplored by mainstream users. For developers, artists, and designers seeking to foray into this field, there is a scarcity of comprehensive resources and expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan delve into the realm of AR and VR development, offering practical insights and hands-on exercises to enhance skills. Through step-by-step tutorials, readers will learn how to create practical applications and experiences rooted in theoretical principles and supported by real-world industry use cases. Industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to provide an in-depth understanding of the underlying technology. Spanning three parts, this book explores the intersection of art and design, technical development, and use cases. Part I delves into spatial computing and design interactions, encompassing human-centered design, sensory experiences, and content creation tools for digital art. Part II examines the differences between ARKit, ARCore, and spatial mapping-based systems, while Part III explores cross-platform development on head-mounted displays. The book also showcases how data, machine learning visualization, and AI are applied in spatial computing across industries such as training, sports, healthcare, and enterprise applications. By providing a comprehensive roadmap for AR and VR development, this book empowers readers to tap into the potential of spatial computing and shape the future of interactive experiences.\u003c\/p\u003e\u003cp\u003e\n                            \u003cstrong\u003eWeight\u003c\/strong\u003e: 828g\n                            \u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 178 x 233 x 21 (mm)\n                            \u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9781492044192\n                            \n                          \u003c\/p\u003e","brand":"Erin Pangilinan,Steve Lukas,Vasanth Mohan","offers":[{"title":"Paperback \/ softback","offer_id":44100306370810,"sku":"9781492044192","price":32.12,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/e273bfbfbda4f3b04a915b2f6b0d8c63.jpg?v=1627356625","url":"https:\/\/shulphink.com\/products\/creating-augmented-and-virtual-realities-theory-practice-for-next-generation-spatial-computing","provider":"Shulph Ink","version":"1.0","type":"link"}