{"product_id":"cross-reality-xr-and-immersive-learning-environments-iles-in-education-9781032599946","title":"Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eThe book highlights the use of cutting-edge virtual and augmented reality (VR and AR) technology in STEM education, focusing on the creation of exciting and engaging experiences for learners. Edited by experienced XR researchers, it covers various immersive platform types and ILEs, advancing research and practice in the adoption of these technologies. \u003c\/blockquote\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Unspecified\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 122 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 14 November 2023\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Taylor \u0026amp; Francis Ltd\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003eThe use of cutting-edge virtual and augmented reality (VR and AR) technology in STEM education is explored in this timely volume. Immersive Learning Environments (ILEs) and innovative applications in the field are experiencing exciting advancements, thanks to recent breakthroughs in technologies such as VR, AR, Mixed Reality (MR), and Cross Reality (XR). These technologies, which leverage VR, AR, and MR, are making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner.\u003cbr\u003e\u003cbr\u003eEdited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications that address the challenges and opportunities associated with adopting technologies.\u003cbr\u003e\u003cbr\u003eThis book covers the entire spectrum of immersive platform types and ILEs, including desktop, mobile, wearable, and room-based. It serves as a valuable resource for academics, researchers, and advanced students in education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction.\u003cbr\u003e\u003cbr\u003eOriginally published as a special issue of Interactive Learning Environments, Cross Reality (XR) and Immersive Learning Environments in Education will be a key resource for those interested in advancing the adoption of ILE technologies into STEM education from technical, theoretical\/conceptual, empirical, and\/or methodological perspectives.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e: 403g\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 246 x 174 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9781032599946\u003c\/p\u003e","brand":"Shulph Ink","offers":[{"title":"Unspecified","offer_id":44842398810362,"sku":"9781032599946","price":147.56,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/1701452323529_book.jpg?v=1701690918","url":"https:\/\/shulphink.com\/products\/cross-reality-xr-and-immersive-learning-environments-iles-in-education-9781032599946","provider":"Shulph Ink","version":"1.0","type":"link"}