{"product_id":"digital-gaming-in-the-language-classroom-9781350415928","title":"Digital Gaming in the Language Classroom: Designing Effective Curricula","description":"\u003cp\u003e\u0026lt;p\u0026gt;\u0026lt;b\u0026gt;This book examines how single-player role-playing digital games can promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms.\u0026lt;\/b\u0026gt; \u0026lt;br\u0026gt;\u0026lt;br\u0026gt;As the commercialization of digital games continues to expand and accelerate, some research in digital game-based learning has shifted from creating digital games with pedagogical applications to adopting commercial off-the-shelf digital games for pedagogical purposes. Relevant literature has continually identified massively multi-player online role-playing games (MMORPGs) as a specific genre which may benefit second language acquisition (SLA), primarily through a sociocultural perspective whereby language learners interact with linguistically more capable peers within the context of the game. However, there is a gap in research regarding whether these benefits to SLA are limited to social gameplay mechanics.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt; Wrobetz addresses this gap in research by using the smartphone edition of the single-player role-playing game (RGP) \u0026lt;i\u0026gt;Life Is Strange\u0026lt;\/i\u0026gt; in a mixed-methods study,  measuring vocabulary acquisition and long-term retention from gameplay relative to controls. The author also examines how the perception of both smartphone gaming as a language-learning tool and the target language culture shifted throughout the study. \u0026lt;br\u0026gt;\u0026lt;br\u0026gt; This volume helps guide future research in digital games-based language learning to broaden the scope of games identified as being conducive to SLA. It also outlines how to structure formal foreign language curricula around the use of a single-player RPG to achieve the most desirable pedagogical outcomes.\u0026lt;\/p\u0026gt;\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9781350415928\u003c\/p\u003e","brand":"Dr Kevin R. Wrobetz","offers":[{"title":"Hardback","offer_id":50078156620026,"sku":"9781350415928","price":100.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/files\/9781350415928.jpg?v=1786816677","url":"https:\/\/shulphink.com\/products\/digital-gaming-in-the-language-classroom-9781350415928","provider":"Shulph Ink","version":"1.0","type":"link"}