{"product_id":"elearning-and-the-science-of-instruction-proven-guidelines-for-consumers-and-designers-of-multimedia-learning-9781394177370","title":"e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eThe 5th Edition of \"e-Learning and the Science of Instruction\" provides evidence-based guidelines for consumers and designers of multimedia learning to improve the quality of their eLearning materials. It covers instructional design, multimedia development, and e-learning strategies, including video-based instruction, digital games, and immersive virtual reality. The book is a valuable resource for students and practitioners who need to design, develop, and select effective eLearning and virtual training materials. \u003c\/blockquote\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Hardback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 512 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 30 November 2023\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: John Wiley \u0026amp; Sons Inc\u003cbr\u003e\u003c\/p\u003e \u003cp\u003e\u003cbr\u003eE-learning has become increasingly important as an instructional delivery method during the pandemic, particularly with the use of virtual classrooms like Zoom and MS Teams. The combination of new technological capabilities, an increase in remote workforces, and new research findings has created gaps in understanding how to maximize the potential of digital learning resources effectively. This book aims to address these needs by providing instructional designers, multimedia developers, and e-learning consumers with the knowledge they require to optimize their e-learning resources.\u003cbr\u003e\u003cbr\u003eIn addition to guidelines on the use of graphics, audio, text, engagement techniques, and collaborative online learning, this new edition covers video-based instruction, digital games, and immersive virtual reality experiences, showing readers when and how to utilize these tools effectively.\u003cbr\u003e\u003cbr\u003eDiscover the latest research findings about how people learn and how they learn best online.\u003cbr\u003e\u003cbr\u003eBuild instructional materials, including video instruction, digital games, and immersive VR experiences, that empower learners to succeed.\u003cbr\u003e\u003cbr\u003eGet ideas and inspiration for engaging learners in synchronous and asynchronous environments.\u003cbr\u003e\u003cbr\u003eSee concrete examples of how research evidence in instructional design can be applied to create effective and engaging e-learning materials.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e: 1132g\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 196 x 243 x 35 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9781394177370\u003cbr\u003e \u003cstrong\u003eEdition number\u003c\/strong\u003e: 5 ed\u003c\/p\u003e","brand":"Ruth C.Clark,Richard E.Mayer","offers":[{"title":"Hardback","offer_id":44896005914874,"sku":"9781394177370","price":53.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/1702657851266_book.jpg?v=1702726004","url":"https:\/\/shulphink.com\/products\/elearning-and-the-science-of-instruction-proven-guidelines-for-consumers-and-designers-of-multimedia-learning-9781394177370","provider":"Shulph Ink","version":"1.0","type":"link"}