{"product_id":"exploring-genre-through-gamified-adventures-in-elementary-classrooms-9783031417160","title":"Exploring Genre through Gamified Adventures in Elementary Classrooms","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eThis book provides examples of how to integrate gamified learning into elementary school classrooms, focusing on literacy instruction and meeting standards-based learning objectives. It includes adventure quests, project-based activities, anchor texts, and teaching tips. \u003c\/blockquote\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Paperback \/ softback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 78 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 02 January 2024\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Springer International Publishing AG\u003cbr\u003e\u003c\/p\u003e \u003cp\u003e\u003cbr\u003eThis comprehensive book delves into the realm of incorporating gamified learning into elementary school classrooms, offering real-world examples and insights. Scaffolded by extensive research on gamification, literacy, and pedagogy, it aims to seamlessly integrate and gamify literacy instruction in a captivating and innovative manner.\u003cbr\u003e\u003cbr\u003eThe book is organized into chapters, each dedicated to a specific genre, aligned with national standards. Each chapter is accompanied by well-developed lesson plans, providing a structured framework for meeting standards-based learning objectives.\u003cbr\u003e\u003cbr\u003eWithin the chapters, students embark on genre-specific adventure quests, engaging in hands-on projects that encompass art, listening, speaking, and writing. Anchor texts and text sets centered on the chapter's theme serve as valuable resources, while material lists, resource materials, and graphic images enhance comprehension. Teaching tips and differentiation strategies are provided to support novice and experienced teachers alike, fostering a inclusive learning environment.\u003cbr\u003e\u003cbr\u003eThis book is designed primarily for preservice teachers, university faculty, practicing teachers, instructional coaches, and administrative instructional leaders who are passionate about enhancing student engagement and promoting literacy proficiency. By leveraging the power of gamification, educators can create an interactive and immersive learning experience that fosters a love for learning and prepares students for success in the 21st century.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e: 163g\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 235 x 155 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9783031417160\u003cbr\u003e \u003cstrong\u003eEdition number\u003c\/strong\u003e: 1st ed. 2023\u003c\/p\u003e","brand":"Jill T. Tussey,Leslie Haas","offers":[{"title":"Paperback \/ softback","offer_id":45290380493050,"sku":"9783031417160","price":58.3,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/1705661160711_book.jpg?v=1705733733","url":"https:\/\/shulphink.com\/products\/exploring-genre-through-gamified-adventures-in-elementary-classrooms-9783031417160","provider":"Shulph Ink","version":"1.0","type":"link"}