{"product_id":"gaming-the-past-using-video-games-to-teach-secondary-history-9781032223476","title":"Gaming the Past: Using Video Games to Teach Secondary History","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003eGaming the Past is a handbook that provides practical information and examples for integrating critical thinking activities and assessments using historical video games into classes. It covers planning, designing, and implementing lessons and units, selecting games, and employing instructional strategies. It also includes sample unit and lesson plans, worksheets, and assessment questions. \u003c\/blockquote\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Hardback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 196 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 11 November 2022\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Taylor \u0026amp; Francis Ltd\u003cbr\u003e\u003c\/p\u003e \u003cp\u003e\u003cbr\u003eGaming the Past is a comprehensive guide designed to assist pre-service teachers, current teachers, and teacher educators in effectively incorporating historical video games into their classrooms to foster critical thinking skills. The book focuses on providing practical information and specific examples for integrating critical thinking activities and assessments into video game-based lessons. It encompasses various chapters that cover the essential aspects of planning, designing, and implementing lessons and units centered around historical video games. These topics include:\u003cbr\u003e\u003cbr\u003eEngaging in conversations with administrators, parents, and students to advocate for the educational value of teaching with historical video games.\u003cbr\u003e\u003cbr\u003eSelecting games that align with curricular goals by considering the diverse genres of historical games.\u003cbr\u003e\u003cbr\u003ePlanning and implementing game-based history lessons that encompass a range of activities, from whole-class exercises to individual gameplay and group analysis.\u003cbr\u003e\u003cbr\u003eEmploying instructional strategies to facilitate students' learning of game mechanics and encourage higher-level analytical thinking.\u003cbr\u003e\u003cbr\u003eIdentifying and avoiding common pitfalls when incorporating games into the history classroom.\u003cbr\u003e\u003cbr\u003eDeveloping activities and assessments that promote interpreting and creating established and new media.\u003cbr\u003e\u003cbr\u003eIn addition to the theoretical framework, Gaming the Past offers valuable resources such as sample unit and lesson plans, worksheets, and assessment questions. It also provides a comprehensive list of historical games currently available, including both commercial and freely accessible Internet games. By utilizing the insights and strategies presented in this book, educators can enhance their students' historical knowledge, critical thinking abilities, and engagement in learning.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e: 550g\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 229 x 152 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9781032223476\u003cbr\u003e \u003cstrong\u003eEdition number\u003c\/strong\u003e: 2 ed\u003c\/p\u003e","brand":"JeremiahMcCall","offers":[{"title":"Hardback","offer_id":44104484946170,"sku":"9781032223476","price":136.64,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/1668781236649_book.jpg?v=1668932452","url":"https:\/\/shulphink.com\/products\/gaming-the-past-using-video-games-to-teach-secondary-history-9781032223476","provider":"Shulph Ink","version":"1.0","type":"link"}