{"product_id":"procedural-content-generation-via-machine-learning-an-overview-9783031167218","title":"Procedural Content Generation via Machine Learning: An Overview","description":"\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Paperback \/ softback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 238 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 07 December 2023\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Springer International Publishing AG\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThis book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML).  PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 240 x 168 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9783031167218\u003cbr\u003e \u003cstrong\u003eEdition number\u003c\/strong\u003e: 1st ed. 2022\u003c\/p\u003e","brand":"Matthew Guzdial,Sam Snodgrass,Adam J. Summerville","offers":[{"title":"Paperback \/ softback","offer_id":45850070286586,"sku":"9783031167218","price":45.8,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/files\/1714165199290_book.jpg?v=1714824498","url":"https:\/\/shulphink.com\/products\/procedural-content-generation-via-machine-learning-an-overview-9783031167218","provider":"Shulph Ink","version":"1.0","type":"link"}