{"product_id":"procedural-content-generation-via-machine-learning-an-overview-9783031847554","title":"Procedural Content Generation via Machine Learning: An Overview","description":"\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Hardback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 295 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 31 May 2025\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Springer International Publishing AG\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThis second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 240 x 168 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9783031847554\u003cbr\u003e \u003cstrong\u003eEdition number\u003c\/strong\u003e: Second Edition 2025\u003c\/p\u003e","brand":"Matthew Guzdial,Sam Snodgrass,Adam Summerville","offers":[{"title":"Hardback","offer_id":47458658877690,"sku":"9783031847554","price":29.14,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/files\/1751064175635_book.jpg?v=1751094412","url":"https:\/\/shulphink.com\/products\/procedural-content-generation-via-machine-learning-an-overview-9783031847554","provider":"Shulph Ink","version":"1.0","type":"link"}