{"product_id":"realtime-video-content-for-virtual-production-live-entertainment-a-learning-roadmap-for-an-evolving-practice-9781032073446","title":"Real-Time Video Content for Virtual Production \u0026 Live Entertainment: A Learning Roadmap for an Evolving Practice","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eThe book Real-Time Video Content for Virtual Production \u0026amp; Live Entertainment explores the evolution of software and hardware used in real-time content creation for virtual production and live entertainment, including applications in film, television, and gaming. It provides an overview of current tools and techniques, case studies from industry experts, and access to a companion website with additional resources. \u003c\/blockquote\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Paperback \/ softback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 182 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 30 December 2022\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Taylor \u0026amp; Francis Ltd\u003cbr\u003e\u003c\/p\u003e \u003cp\u003e\u003cbr\u003eThe evolution of current software and hardware, their applications in various industries, and the planning considerations for productions relying on real-time content are all explored in depth in the book. It covers a wide range of applications, including rock concerts, theater, live television broadcasts, film production, art installations, and immersive experiences. By leveraging interactive video content that responds to audience activity, camera position, and performer action in real time, new tools are enabling the creation of virtual production environments that simulate depth and create immersive experiences.\u003cbr\u003e\u003cbr\u003eThe book provides an overview of the software and hardware currently used in real-time content creation, as well as the external technologies that are dependent upon it. Case studies from industry experts are included in each chapter to reinforce the tools described, establish industry practice, and provide insight into the complex and rapidly growing discipline.\u003cbr\u003e\u003cbr\u003eReal-Time Video Content for Virtual Production \u0026amp; Live Entertainment is designed to prepare students and practitioners for a future working with real-time technologies. It also informs current entertainment technology professionals about how to rethink their roles and embrace these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on the respective chapter.\u003cbr\u003e\u003cbr\u003eIn conclusion, Real-Time Video Content for Virtual Production \u0026amp; Live Entertainment is a comprehensive and practical guide that provides valuable insights into the evolution of software and hardware, their applications in various industries, and the planning considerations for productions relying on real-time content. It is an essential resource for students, practitioners, and professionals in the entertainment technology field.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e: 602g\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 211 x 277 x 14 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9781032073446\u003c\/p\u003e","brand":"Laura Frank","offers":[{"title":"Paperback \/ softback","offer_id":44104882192634,"sku":"9781032073446","price":38.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/noImage_1_8d69ec8f-5288-4a6c-ad64-1fd5d9f31b91.jpg?v=1676014686","url":"https:\/\/shulphink.com\/products\/realtime-video-content-for-virtual-production-live-entertainment-a-learning-roadmap-for-an-evolving-practice-9781032073446","provider":"Shulph Ink","version":"1.0","type":"link"}