{"product_id":"user-experience-for-serious-games-in-virtual-reality-9783031755293","title":"User Experience for Serious Games in Virtual Reality","description":"\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Hardback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 168 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 29 November 2024\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Springer International Publishing AG\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThe primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 235 x 155 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9783031755293\u003cbr\u003e \u003cstrong\u003eEdition number\u003c\/strong\u003e: 2024 ed.\u003c\/p\u003e","brand":"Tanja Kojic","offers":[{"title":"Hardback","offer_id":47458766749946,"sku":"9783031755293","price":74.96,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/files\/1751060763715_book.jpg?v=1751097656","url":"https:\/\/shulphink.com\/products\/user-experience-for-serious-games-in-virtual-reality-9783031755293","provider":"Shulph Ink","version":"1.0","type":"link"}