{"product_id":"using-cognitive-and-affective-metrics-in-educational-simulations-and-games-applications-in-school-and-workplace-contexts","title":"Using Cognitive and Affective Metrics in Educational Simulations and Games: Applications in School and Workplace Contexts","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eThis book explores how cognitive and affective metrics can be used to assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. It brings together contributions from different research communities and focuses on the design and assessment of educational simulations and games. \u003c\/blockquote\u003e\u003cp\u003e\n                                                            \u003cstrong\u003eFormat\u003c\/strong\u003e: Hardback\u003cbr\u003e\n                              \u003cstrong\u003eLength\u003c\/strong\u003e: 228 pages\u003cbr\u003e\n                              \u003cstrong\u003ePublication date\u003c\/strong\u003e: 18 May 2021\u003cbr\u003e\n                              \u003cstrong\u003ePublisher\u003c\/strong\u003e: Taylor \u0026amp; Francis Ltd\u003cbr\u003e\n                          \u003c\/p\u003e \u003cp\u003e\u003cbr\u003eThis comprehensive volume delves into the effective utilization of cognitive and affective metrics to assess, modify, and enhance learning and assessment outcomes derived from simulations and games in education and training. In response to the growing prevalence of computer-based simulations and games across various academic and professional domains, the book brings together contributions from diverse research communities, including K-12 education, postsecondary education, medical, and military contexts. The chapter authors, drawing from empirical evidence, emphasize the design and assessment of educational simulations and games. They discuss the use of quantitative and qualitative metrics to evaluate and tailor instructional resources to the unique cognitive and affective needs of individual learners. By bridging the gap between games and learning science, this volume aims to enhance our understanding of how games and simulations can be leveraged to improve educational outcomes.\u003cbr\u003e\u003cbr\u003eDue to its rigorous and multidisciplinary approach, this book serves as an invaluable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology. It offers valuable insights and practical strategies for leveraging simulations and games to enhance learning and promote optimal educational outcomes.\u003c\/p\u003e\u003cp\u003e\n                            \u003cstrong\u003eWeight\u003c\/strong\u003e: 484g\n                            \u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 159 x 237 x 20 (mm)\n                            \u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9780367243821\n                            \n                          \u003c\/p\u003e","brand":"Shulph Ink","offers":[{"title":"Hardback","offer_id":44105121923322,"sku":"9780367243821","price":147.56,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/dbfcb2d6a661a7791aa69f322f234b68.jpg?v=1633144181","url":"https:\/\/shulphink.com\/products\/using-cognitive-and-affective-metrics-in-educational-simulations-and-games-applications-in-school-and-workplace-contexts","provider":"Shulph Ink","version":"1.0","type":"link"}