{"product_id":"youve-been-played-how-corporations-governments-and-schools-use-games-to-control-us-all-9781800751996","title":"You'Ve Been Played: How Corporations, Governments and Schools Use Games to Control Us All","description":"\u003cp\u003e\u003c\/p\u003e\u003cblockquote\u003e\n\u003cbr\u003eGames are being used as instruments of exploitation by corporations, schools, and governments to profit and coercion. Adrian Hon's book \"You've Been Played\" exposes this and calls for preserving dignity and autonomy. \u003c\/blockquote\u003e\u003cp\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e: Paperback \/ softback\u003cbr\u003e\u003cstrong\u003eLength\u003c\/strong\u003e: 304 pages\u003cbr\u003e\u003cstrong\u003ePublication date\u003c\/strong\u003e: 21 September 2023\u003cbr\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Swift Press\u003cbr\u003e\u003c\/p\u003e \u003cp\u003e\u003cbr\u003eGames are being used as tools of exploitation, with warehouse workers packing boxes while a virtual dragon races across their screen, Uber presenting exhausted drivers with challenges to keep them driving, and China scoring its citizens so they behave well. Points, badges, and leaderboards are creeping into every aspect of modern life, and in \"You've Been Played,\" game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. \"You've Been Played\" is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eGames are being used as tools of exploitation, with warehouse workers packing boxes while a virtual dragon races across their screen, Uber presenting exhausted drivers with challenges to keep them driving, and China scoring its citizens so they behave well. Points, badges, and leaderboards are creeping into every aspect of modern life, and in \"You've Been Played,\" game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. \"You've Been Played\" is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e: 260g\u003cbr\u003e\u003cstrong\u003eDimension\u003c\/strong\u003e: 197 x 129 x 21 (mm)\u003cbr\u003e\u003cstrong\u003eISBN-13\u003c\/strong\u003e: 9781800751996\u003c\/p\u003e","brand":"Adrian Hon","offers":[{"title":"Paperback \/ softback","offer_id":44584330363130,"sku":"9781800751996","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0522\/4297\/2845\/products\/1695400915622_book.jpg?v=1695494965","url":"https:\/\/shulphink.com\/products\/youve-been-played-how-corporations-governments-and-schools-use-games-to-control-us-all-9781800751996","provider":"Shulph Ink","version":"1.0","type":"link"}