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FranzLanzinger

3D Game Development with Unity

3D Game Development with Unity

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This book teaches beginners and aspiring game developers how to develop 3D games with Unity, using Blender for 3D modeling, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. It includes step-by-step guides to create an introductory racing game, a 3D maze game, and a 3D FPS adventure game, with color illustrations and online access to game assets, code, and project files.

Format: Paperback / softback
Length: 398 pages
Publication date: 08 April 2022
Publisher: Taylor & Francis Ltd


This comprehensive guide is designed to empower beginners and aspiring game developers with the skills necessary to create 3D games using Unity, a powerful game engine. With thousands of commercial games already built using Unity, this book offers a practical, step-by-step approach that combines explanations of the underlying theory with hundreds of screenshots and several larger projects.

Building upon the knowledge gained in 2D Game Development for Unity, this book utilizes the Blender software for 3D modeling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the detailed step-by-step guides and develop an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters.

The book is packed with numerous color illustrations and provides online access to easily downloadable game assets, code, and project files, making it an invaluable resource for both novice and experienced game developers who aspire to create 3D games with Unity.

Franz Lanzinger, an independent game developer, author, and pianist, is the author of this book. With nearly 40 years of experience in game development, Franz has worked on iconic titles such as Crystal Castles for Atari in 1983, Ms. Pacman and Toobin for the NES, published by Tengen in 1990. Since 1991, Franz has been an indie game developer, contributing to games like Rampart, Championship Pool, NCAA Final Four Basketball, and Gubble for various platforms.

This is Franz's third book on game development, and he is currently working on a remaster of Gubble. In his spare time, he serves as the piano accompanist for the Valley Chorale and the Serendipity Choir. For the latest updates and news, visit franzlanzinger.com.

Weight: 834g
Dimension: 175 x 255 x 26 (mm)
ISBN-13: 9780367349189

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