A Complete Guide to Character Rigging for Games Using Blender
A Complete Guide to Character Rigging for Games Using Blender
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- More about A Complete Guide to Character Rigging for Games Using Blender
This book is a comprehensive guide to using Blender to create character rigs for games, covering rigging tools and techniques, theory, and deformation techniques. It is written for students studying games animation and early-career rigging artists, and will be vital reading for those in the industry.
Format: Hardback
Length: 278 pages
Publication date: 19 September 2023
Publisher: Taylor & Francis Ltd
This comprehensive guide is designed to assist you in utilizing Blender to create character rigs for games, effectively breaking down the complexities of rigging tools and techniques into easily understandable segments. It equips you with all the necessary tools to transform a static character model into an animation-ready, high-quality, and exceptionally fast-performing game rig. Written with accessibility and clarity in mind, the book delves into character rigging theory, backed by industry-standard examples showcasing its practical application in character rigs for video games. It explains the rationale behind rigging decisions, followed by step-by-step instructions and practical examples that help you apply this knowledge to rig creation. Additionally, it includes chapters dedicated to character deformation techniques, which enhance the visual quality of the model and subsequently contribute to the animation and game it will be used in.
This book holds immense value for individuals pursuing studies in games animation, as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists. Its comprehensive coverage and practical insights make it an essential resource for anyone looking to excel in the field of character rigging and bring their digital creations to life.
Weight: 707g
Dimension: 254 x 178 (mm)
ISBN-13: 9781032203119
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