AI for Games, Third Edition
AI for Games, Third Edition
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- More about AI for Games, Third Edition
This book is a valuable resource for game developers who want to stay up-to-date with the latest AI technology and create robust AI for their games.
This book is a valuable resource for game developers who want to stay up-to-date with the latest AI technology and create robust AI for their games. It provides a comprehensive guide to game AI, including new techniques, algorithms, data structures, and representations, and includes exercises to test readers' comprehension.
\n Format: Paperback / softback
\n Length: 1030 pages
\n Publication date: 18 December 2020
\n Publisher: Taylor & Francis Ltd
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AI is an essential component of every video game, and this book is designed to assist game developers in keeping up with the rapidly evolving technological advancements to create robust AI systems. The authors, with extensive experience in the field, have compiled a comprehensive reference that encompasses a wide range of topics. Through the use of real-world game case studies, they provide practical insights and practical applications of the concepts and practices discussed. Additionally, the book includes exercises to test readers' comprehension and understanding of the material.
The Third Edition of this book has been extensively revised and updated to incorporate the latest techniques, algorithms, data structures, and representations required for developing powerful AI in games. It serves as a valuable resource for experienced game developers seeking to expand their skill set and for students embarking on a career in game AI.
In conclusion, this book is an indispensable tool for anyone interested in developing advanced AI systems for video games. It provides a comprehensive and up-to-date overview of the field, backed by practical examples and exercises, and is suitable for both experienced developers and students.
\n Weight: 1870g\n
Dimension: 194 x 333 x 62 (mm)\n
ISBN-13: 9780367670566\n
Edition number: 3 New edition\n
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