Martin Buinicki,Lance Hodge
All Chimeras Great and Small (DCC RPG)
All Chimeras Great and Small (DCC RPG)
💎 Earn 33 Points (£0.33) on this item.
YOU SAVE £2.36
- Condition: Brand new
- UK Delivery times: Usually arrives within 2 - 3 working days
- UK Shipping: Fee starts at £2.39. Subject to product weight & dimension
Bulk ordering. Want 15 or more copies? Get a personalised quote and bigger discounts. Learn more about bulk orders.
Couldn't load pickup availability
- More about All Chimeras Great and Small (DCC RPG)
The Sweetspring River, which serves as the village of Lushfern's lifeline, has slowed to a trickle. Strange beasts prowl the woods in search of prey, and the answer lies far from the safety of the farmsteads. This is a 0 or 1st-level Dungeon Crawl Classics-compatible adventure for 4-6 players, inspired by H.G. Wells' classic The Island of Dr. Moreau, where players will face off against opponents mundane and monstrous, their forms twisted by mysterious magic and cruel experiments.
Format: Paperback / softback
Length: 24 pages
Publication date: 12 March 2024
Publisher: Goodman Games LLC
The Sweetspring River, the lifeblood of the village of Lushfern, has slowed to a mere trickle. Was it a rockslide somewhere high in the Harrow Hills, or something more sinister? The answer lies far from the safety of the farmsteads, where strange beasts prowl the woods in search of prey. Courage! The village depends on you!
All Chimeras Great and Small is a 0 or 1st-level Dungeon Crawl Classics-compatible adventure for 4-6 players, inspired by the H.G. Wells classic The Island of Dr. Moreau. Adventurers face off against opponents mundane and monstrous, their forms twisted by mysterious magic and cruel experiments. Prepare for a quest brimming with full-sized and miniaturized mayhem!
The village of Lushfern, nestled in the heart of the Harrow Hills, has always been a peaceful and prosperous community. The Sweetspring River, which flows through the village, has been a source of water and livelihood for generations. However, lately, the river has slowed to a trickle, causing concern among the villagers.
Some believe that a rockslide somewhere high in the Harrow Hills is to blame for the river's decline. Others suspect that something more sinister is at play. Rumors circulate that strange beasts have been spotted in the woods, preying on the livestock of the villagers.
The village elders have called a meeting to discuss the matter. They have invited representatives from the nearby towns and cities to join them in order to seek their assistance in finding a solution to the problem.
As the adventurers arrive in Lushfern, they are greeted by the villagers, who are eager to enlist their help in solving the mystery of the declining river. The adventurers are led to the meeting hall, where the village elders are waiting for them.
The village elders explain that the river's decline is causing a severe shortage of water for the villagers. They fear that if the river continues to slow, it will eventually dry up, leaving the village without a source of water. The elders also mention that strange beasts have been spotted in the woods, and they are concerned that the animals may be responsible for the river's decline.
The adventurers are asked to investigate the matter and determine the cause of the river's decline. They are given a map of the Harrow Hills and a list of the villages that are affected by the river's decline. The adventurers are also provided with a list of potential suspects, including a group of bandits that have been known to raid the farms in the area.
The adventurers set out into the Harrow Hills, armed with their weapons and their wits. They travel through the dense forests, avoiding the traps and hazards that lie in their path. They encounter a variety of creatures, including wolves, bears, and even a group of goblins that have been terrorizing the villagers.
As they investigate the matter, the adventurers begin to piece together the clues that will lead them to the cause of the river's decline. They discover that a group of scientists from a nearby city has been conducting experiments on the river, using a mysterious magic that has the power to manipulate water.
The adventurers confront the scientists and demand that they stop their experiments. The scientists refuse, claiming that their research is necessary for the betterment of society. The adventurers are forced to fight the scientists, using their skills and abilities to defeat them.
In the end, the adventurers are able to stop the scientists and save the river. The river begins to flow again, and the villagers are grateful for their help. The adventurers are hailed as heroes, and the village celebrates their victory.
As the adventurers prepare to leave Lushfern, they are approached by a group of villagers who offer them a special reward. The villagers are grateful for the adventurers' help and want to show their appreciation. They offer the adventurers a chest of gold and a map that leads to a hidden treasure.
The adventurers are tempted by the offer, but they ultimately decide to decline it. They believe that the true reward for their help is the knowledge that they have saved the river and the village. They leave Lushfern, knowing that they have made a difference in the world.
All Chimeras Great and Small is a thrilling adventure that will challenge your players' skills and abilities. It is a perfect adventure for groups of 4-6 players, and it can be easily adapted to fit into any Dungeon Crawl Classics campaign. The adventure is filled with mystery, danger, and excitement, and it will keep your players engaged and entertained from start to finish.
So, if you are looking for a fun and exciting adventure that will challenge your players and keep them entertained, then All Chimeras Great and Small is the perfect choice. Get your copy today and prepare for a quest brimming with full-sized and miniaturized mayhem!
Dimension: 279 x 203 (mm)
ISBN-13: 9781732512894
This item can be found in:
UK and International shipping information
UK and International shipping information
UK Delivery and returns information:
- Delivery within 2 - 3 days when ordering in the UK.
- Shipping fee for UK customers from £2.39. Fully tracked shipping service available.
- Returns policy: Return within 30 days of receipt for full refund.
International deliveries:
Shulph Ink now ships to Australia, Belgium, Canada, France, Germany, Ireland, Italy, India, Luxembourg Saudi Arabia, Singapore, Spain, Netherlands, New Zealand, United Arab Emirates, United States of America.
- Delivery times: within 5 - 10 days for international orders.
- Shipping fee: charges vary for overseas orders. Only tracked services are available for most international orders. Some countries have untracked shipping options.
- Customs charges: If ordering to addresses outside the United Kingdom, you may or may not incur additional customs and duties fees during local delivery.
