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Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift
Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift
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- More about Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift
This book teaches you how to design and develop sophisticated 2D games using Apple's Game Frameworks, Xcode, and Swift. It covers topics such as particle effects, pathfinding, social integration, monetization, and more, and includes three fully playable games. You'll learn how to create high-performance, power-efficient games that work across all Apple platforms, and how to use GameplayKit to add advanced features like pathfinding and artificial intelligence.
Format: Paperback / softback
Length: 500 pages
Publication date: 23 April 2021
Publisher: The Pragmatic Programmers
Unleash Your Gaming Creativity with Apple Game Frameworks
Apple's Game Frameworks, Xcode, and Swift offer a powerful suite of tools for creating sophisticated 2D games that are both fun to make and play. Whether you're a seasoned game developer or just starting out, this comprehensive guide will help you master the art of game development on Apple platforms.
In this book, we'll take you on a journey through the world of game development, covering everything from design and development to monetization and distribution. We'll start by introducing you to the Game Frameworks, which provide a high-level interface for building games on Apple devices. We'll then dive into Xcode, Apple's powerful integrated development environment (IDE) for creating games.
Throughout the book, we'll build three exciting games using Apple's Game Frameworks, Xcode, and Swift. These games will showcase the power and versatility of these tools and provide you with a solid foundation for creating your own video game masterpieces.
The first game we'll build is "Gloop Drop," a new twist on a classic arcade game. In this game, players will navigate a maze-like environment, avoiding obstacles and collecting colorful gloops. We'll use SpriteKit to create the graphics and animations, and GameplayKit to add advanced features like pathfinding and power-ups.
Next, we'll create "Val's Revenge," a roguelike dungeon crawler. In this game, players will explore a dark and dangerous dungeon, battling monsters, collecting treasure, and unlocking new abilities. We'll use SpriteKit and GameplayKit to create the graphics and animations, and GameplayKit to add features like random generation, item crafting, and character customization.
Finally, we'll build "Hog," a social player vs. player mobile dice game. In this game, players will compete against each other in fast-paced dice battles, trying to score the most points before their opponent runs out of lives. We'll use SpriteKit and GameplayKit to create the graphics and animations, and GameplayKit to add features like multiplayer networking, leaderboards, and in-app purchases.
By the end of this book, you'll have a deep understanding of Apple's Game Frameworks, Xcode, and Swift, and you'll be ready to create your own video game masterpieces for any Apple platform. Whether you're a seasoned game developer or just starting out, this book will provide you with the knowledge and skills you need to succeed in the world of game development.
So, grab your gear and get your game on - it's time to level up your gaming creativity with Apple Game Frameworks!
Weight: 922g
Dimension: 191 x 237 x 31 (mm)
ISBN-13: 9781680507843
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