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Andri Gerber,Ulrich Goetz

Architectonics of Game Spaces - The Spatial Logic of the Virtual and Its Meaning for the Real

Architectonics of Game Spaces - The Spatial Logic of the Virtual and Its Meaning for the Real

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  • More about Architectonics of Game Spaces - The Spatial Logic of the Virtual and Its Meaning for the Real


The design of virtual yield for architecture can have positive consequences, such as improving spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Games can reveal constructions of reality and offer an invaluable platform for further debate.

Format: Paperback / softback
Length: 346 pages
Publication date: 08 December 2021
Publisher: Transcript Verlag


This groundbreaking collection provides a comprehensive overview of the latest developments in designing video games and the profound connections these practices have established with the field of architecture. Given their inherent simulatory nature, games offer a unique lens through which to explore the construction of reality, while also positively impacting spatial abilities and providing alternative avenues for exploring complex topics and processes of negotiation. By delving into the fusion of real and virtual environments, this volume serves as a valuable platform for ongoing discussions and insights.

The design of virtual environments has significant consequences for architecture, as it allows for the exploration of new spatial possibilities and the creation of immersive experiences. Virtual environments can be used to test and prototype architectural designs, allowing architects to visualize and test their ideas in a controlled and cost-effective environment. Additionally, virtual environments can be used to create virtual tours of buildings, allowing potential clients and stakeholders to view and experience the design before it is built.

The nature of architecture can also be used productively to turn game-worlds into sustainable places. For example, architects can use game-worlds to create virtual environments that promote sustainable practices, such as renewable energy, sustainable building materials, and green spaces. By incorporating these practices into the design of game-worlds, architects can create a positive impact on the environment and promote sustainable practices in the real world.

However, there are also challenges associated with the design of virtual environments for architecture. One challenge is the lack of physical feedback in virtual environments, which can make it difficult for architects to evaluate the design and its impact on the environment. Additionally, virtual environments can be time-consuming and expensive to create, which can limit their use in architectural practice.

In conclusion, the design of virtual environments has significant consequences for architecture, as it allows for the exploration of new spatial possibilities and the creation of immersive experiences. The nature of architecture can also be used productively to turn game-worlds into sustainable places, but there are also challenges associated with the design of virtual environments. By continuing to explore and develop these technologies, architects can create innovative and sustainable designs that have a positive impact on the environment and society.

Weight: 666g
Dimension: 226 x 147 x 15 (mm)
ISBN-13: 9783837648027

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