Shulph Ink
ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings
ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings
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- More about ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings
The 10th EAI International Conference on ArtsIT,Interactivity and Game Creation,ArtsIT 2021 conference proceedings are now available in this book, covering a wide range of topics in arts, technology, and game creation.
Format: Paperback / softback
Length: 470 pages
Publication date: 10 February 2022
Publisher: Springer Nature Switzerland AG
The 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021, held in December 2021, was a groundbreaking event that brought together experts from around the world to explore the intersection of arts, technology, and interactive experiences. Despite the challenges posed by the COVID-19 pandemic, the conference was successfully conducted virtually, allowing participants to engage in meaningful discussions and share their innovative ideas.
The conference featured a vibrant program, with 31 revised full papers presented after a rigorous selection process. These papers were organized into seven thematic sections, covering a wide range of topics and perspectives.
The first section, "Media Arts and Virtual Reality," delved into the fusion of artistic expression and technology, exploring how virtual reality can be used to create immersive and interactive experiences. The papers in this section explored the potential of virtual reality to enhance artistic practices, facilitate cultural exchange, and provide new avenues for storytelling.
The second section, "Games," focused on the development and design of interactive games that engage players and promote learning and creativity. The papers in this section showcased the latest trends in game development, including augmented reality, virtual reality, and multiplayer gaming, and discussed the challenges and opportunities associated with creating immersive and interactive gaming experiences.
The third section, "Fusions," explored the intersection of multiple disciplines, such as art, technology, and science, to create innovative and interdisciplinary projects. The papers in this section showcased the potential of cross-disciplinary collaboration to push the boundaries of creativity and innovation.
The fourth section, "Collaboration, Inclusion and Participation," emphasized the importance of inclusive and participatory practices in the creation of arts and technology projects. The papers in this section explored the role of technology in promoting accessibility, diversity, and inclusion, and discussed the strategies and techniques used to engage diverse audiences and create meaningful interactive experiences.
The fifth section, "Artificial Intelligence in Art and Culture," explored the use of artificial intelligence and machine learning in the creation of art and cultural experiences. The papers in this section discussed the potential of AI to enhance artistic expression, automate creative processes, and provide new insights into cultural heritage and history.
The sixth section, "Approaches and Applications," showcased the practical applications of arts and technology in various fields, such as education, healthcare, and entertainment. The papers in this section demonstrated the ways in which arts and technology can be used to address social and environmental challenges, improve human well-being, and enhance cultural experiences.
In conclusion, the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021, was a remarkable event that showcased the immense potential of arts, technology, and interactive experiences to shape our future. The conference provided a platform for researchers, artists, and practitioners to exchange ideas, collaborate, and explore new frontiers in the field. The 31 revised full papers presented at the conference will undoubtedly contribute to the ongoing development of arts and technology and inspire future generations of innovators.
The 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021, held in December 2021, was a groundbreaking event that brought together experts from around the world to explore the intersection of arts, technology, and interactive experiences.
Despite the challenges posed by the COVID-19 pandemic, the conference was successfully conducted virtually, allowing participants to engage in meaningful discussions and share their innovative ideas.
The conference featured a vibrant program, with 31 revised full papers presented after a rigorous selection process. These papers were organized into seven thematic sections, covering a wide range of topics and perspectives.
The first section, "Media Arts and Virtual Reality," delved into the fusion of artistic expression and technology, exploring how virtual reality can be used to create immersive and interactive experiences.
The papers in this section explored the potential of virtual reality to enhance artistic practices, facilitate cultural exchange, and provide new avenues for storytelling.
The second section, "Games," focused on the development and design of interactive games that engage players and promote learning and creativity.
The papers in this section showcased the latest trends in game development, including augmented reality, virtual reality, and multiplayer gaming, and discussed the challenges and opportunities associated with creating immersive and interactive gaming experiences.
The third section, "Fusions," explored the intersection of multiple disciplines, such as art, technology, and science, to create innovative and interdisciplinary projects.
The papers in this section showcased the potential of cross-disciplinary collaboration to push the boundaries of creativity and innovation.
The fourth section, "Collaboration, Inclusion and Participation," emphasized the importance of inclusive and participatory practices in the creation of arts and technology projects.
The papers in this section explored the role of technology in promoting accessibility, diversity, and inclusion, and discussed the strategies and techniques used to engage diverse audiences and create meaningful interactive experiences.
The fifth section, "Artificial Intelligence in Art and Culture," explored the use of artificial intelligence and machine learning in the creation of art and cultural experiences.
The papers in this section discussed the potential of AI to enhance artistic expression, automate creative processes, and provide new insights into cultural heritage and history.
The sixth section, "Approaches and Applications," showcased the practical applications of arts and technology in various fields, such as education, healthcare, and entertainment.
The papers in this section demonstrated the ways in which arts and technology can be used to address social and environmental challenges, improve human well-being, and enhance cultural experiences.
In conclusion, the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021, was a remarkable event that showcased the immense potential of arts, technology, and interactive experiences to shape our future.
The conference provided a platform for researchers, artists, and practitioners to exchange ideas, collaborate, and explore new frontiers in the field.
The 31 revised full papers presented at the conference will undoubtedly contribute to the ongoing development of arts and technology and inspire future generations of innovators.
Weight: 735g
Dimension: 235 x 155 (mm)
ISBN-13: 9783030955304
Edition number: 1st ed. 2022
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