Kelvin Sung,Gregory Smith
Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
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- More about Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
This book teaches fundamental mathematical concepts for game development using Unity-based custom examples. It explains the theoretical foundation of each concept and demonstrates how it is applied in building modern video game functionality, such as collision support, motion simulations, and autonomous behaviors.
Format: Paperback / softback
Length: 447 pages
Publication date: 06 December 2023
Publisher: APress
This comprehensive book is designed to teach you fundamental mathematical concepts using Unity-based custom examples. It will guide you through the implementations of these concepts, showcasing their applications in building modern video game functionality. By the end of this book, you will have a thorough understanding of core mathematical concepts and their practicalusages in game development.
The book begins by introducing you to the 3D Cartesian Coordinate system, providing a solid foundation for further exploration. You will delve into vectors, understanding their components, dot and cross products, quaternions, rotation, and vector decomposition. These mathematical foundations are illustrated through Unity-based example implementations, making the concepts more accessible and engaging.
In addition to theoretical explanations, the book includes separate examples that demonstrate how these concepts are applied in creating typical video game functionality. You will learn about collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. These examples not only reinforce the theoretical concepts but also provide practical insights into the development process.
Whether you are a game enthusiast, hobbyist, or someone interested in the implementation of interactive games but needs a basic mathematical background or a refresher with modern examples, this book is for you. It caters to a wide range of readers and provides a solid foundation for anyone aspiring to enhance their game development skills.
By the time you complete this book, you will have gained a thorough understanding of core mathematical concepts and their practicalusages in game development. You will be equipped with the knowledge and tools necessary to create compelling gameplay experiences that engage and captivate players. So, why wait? Start your journey into the world of game development with Basic Math for Game Development with Unity 3D today!
Weight: 876g
Dimension: 254 x 178 (mm)
ISBN-13: 9781484298848
Edition number: 2nd ed.
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