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Marcos Romero,Brenden Sewell

Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition

Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition

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  • More about Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition


This book provides a practical guide to building games using UE5 Blueprints, with key images printed in color. It covers visual scripting, object-oriented programming, the Gameplay Framework, Blueprint Communication, and more. It teaches readers how to use variables, macros, and functions, and introduces them to advanced topics such as arrays, maps, enums, and vector operations. The book also covers VR game development and procedural generation.

Format: Paperback / softback
Length: 568 pages
Publication date: 02 May 2022
Publisher: Packt Publishing Limited


Unreal Engine's Blueprint visual scripting system empowers designers to script their games, while programmers can develop base elements that designers can extend. This book delves into the Blueprint Editor's features, offering expert tips, shortcuts, and best practices. It covers variables, macros, functions, object-oriented programming (OOP), the Gameplay Framework, Blueprint Communication, and building a fully functional game step-by-step. It also introduces VR game development elements and procedural generation. By the end of the book, readers will have learned to build a fully functional game and possess the skills to create an entertaining experience for their audience.

Unreal Engine's Blueprint visual scripting system empowers designers to script their games, while programmers can develop base elements that designers can extend. This book delves into the Blueprint Editor's features, offering expert tips, shortcuts, and best practices. It covers variables, macros, functions, object-oriented programming (OOP), the Gameplay Framework, Blueprint Communication, and building a fully functional game step-by-step. It also introduces VR game development elements and procedural generation. By the end of the book, readers will have learned to build a fully functional game and possess the skills to create an entertaining experience for their audience.

Weight: 1044g
Dimension: 188 x 235 x 35 (mm)
ISBN-13: 9781801811583
Edition number: 3 Revised edition

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