Computer Graphics Through OpenGL (R): From Theory to Experiments
Computer Graphics Through OpenGL (R): From Theory to Experiments
YOU SAVE £8.80
- Condition: Brand new
- UK Delivery times: Usually arrives within 2 - 3 working days
- UK Shipping: Fee starts at £2.39. Subject to product weight & dimension
- More about Computer Graphics Through OpenGL (R): From Theory to Experiments
This book is a comprehensive guide to 3D computer graphics, covering the foundations of animation, visual techniques, and 3D modeling, and providing comprehensive coverage of OpenGL® 4.3. It includes 170 programs with 250 experiments, 650 exercises, 100 worked examples, and 600 four-color illustrations, and balances theory with programming practice using a hands-on interactive approach.
Format: Hardback
Length: 676 pages
Publication date: 15 December 2022
Publisher: Taylor & Francis Ltd
This comprehensive textbook offers a thorough introduction to 3D computer graphics, covering the foundations of animation, visual techniques, and 3D modeling. It provides comprehensive coverage of OpenGL® 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shaders. With 170 programs and 250 experiments based on them, it offers hands-on learning opportunities. Additionally, it includes 650 exercises, 100 worked examples, and 600 four-color illustrations to enhance understanding and application of the concepts. The text strikes a balance between theory and programming practice, using an interactive approach to explain the underlying concepts. Whether you're a student or professional in the field of computer graphics, this textbook is an invaluable resource for gaining a deep understanding of 3D graphics and its applications.
Introduction to 3D Computer Graphics
This comprehensive textbook offers a thorough introduction to 3D computer graphics, covering the foundations of animation, visual techniques, and 3D modeling. It provides comprehensive coverage of OpenGL® 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shaders. With 170 programs and 250 experiments based on them, it offers hands-on learning opportunities. Additionally, it includes 650 exercises, 100 worked examples, and 600 four-color illustrations to enhance understanding and application of the concepts. The text strikes a balance between theory and programming practice, using an interactive approach to explain the underlying concepts. Whether you're a student or professional in the field of computer graphics, this textbook is an invaluable resource for gaining a deep understanding of 3D graphics and its applications.
Comprehensive Coverage of OpenGL® 4.3
This textbook provides comprehensive coverage of OpenGL® 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shaders. It offers detailed explanations and examples to help readers understand the concepts and apply them in their programming. The coverage includes the latest features and improvements in OpenGL® 4.3, such as shader programs, texture mapping, and lighting. With 170 programs and 250 experiments based on them, readers can gain hands-on experience with the latest 3D graphics techniques. The textbook also includes 650 exercises, 100 worked examples, and 600 four-color illustrations to enhance understanding and application of the concepts.
Hands-On Learning Opportunities
This textbook offers hands-on learning opportunities with 170 programs and 250 experiments based on them. Readers can gain practical experience by working through the programs and experimenting with the provided code. The programs cover a wide range of 3D graphics topics, including animation, visual effects, and game development. By completing the exercises and experiments, readers can develop their skills and apply the knowledge gained in the textbook to real-world projects.
Enhanced Understanding and Application of Concepts
To enhance understanding and application of the concepts, this textbook includes 650 exercises, 100 worked examples, and 600 four-color illustrations. The exercises provide practical exercises to reinforce the theoretical concepts, while the worked examples demonstrate the application of the techniques in real-world scenarios. The four-color illustrations help visualize the concepts and make the text more engaging and visually appealing.
Balanced Approach to Theory and Programming Practice
This textbook strikes a balance between theory and programming practice, using an interactive approach to explain the underlying concepts. It begins with an introduction to 3D computer graphics and then delves into the theoretical foundations, including geometry, shading, and rendering. The text then moves on to programming practice, covering topics such as OpenGL® initialization, shader programming, and texture mapping. By combining theory and programming practice, readers can develop a comprehensive understanding of 3D graphics and its applications.
Valuable Resource for Students and Professionals
This textbook is a valuable resource for students and professionals in the field of computer graphics. It provides a comprehensive introduction to 3D computer graphics, covering the foundations, OpenGL® 4.3, and programming techniques. The hands-on learning opportunities and comprehensive coverage of the latest 3D graphics technologies make it an ideal textbook for both undergraduate and graduate courses. Additionally, the textbook's balanced approach to theory and programming practice ensures that readers develop a strong foundation in both areas.
In conclusion, this comprehensive textbook offers a thorough introduction to 3D computer graphics, covering the foundations of animation, visual techniques, and 3D modeling. It provides comprehensive coverage of OpenGL® 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shaders. With 170 programs and 250 experiments based on them, it offers hands-on learning opportunities. Additionally, it includes 650 exercises, 100 worked examples, and 600 four-color illustrations to enhance understanding and application of the concepts. The text strikes a balance between theory and programming practice, using an interactive approach to explain the underlying concepts. Whether you're a student or professional in the field of computer graphics, this textbook is an invaluable resource for gaining a deep understanding of 3D graphics and its applications.
Weight: 2268g
Dimension: 217 x 286 x 41 (mm)
ISBN-13: 9781032256986
Edition number: 4 ed
This item can be found in:
UK and International shipping information
UK and International shipping information
UK Delivery and returns information:
- Delivery within 2 - 3 days when ordering in the UK.
- Shipping fee for UK customers from £2.39. Fully tracked shipping service available.
- Returns policy: Return within 30 days of receipt for full refund.
International deliveries:
Shulph Ink now ships to Australia, Belgium, Canada, France, Germany, Ireland, Italy, India, Luxembourg Saudi Arabia, Singapore, Spain, Netherlands, New Zealand, United Arab Emirates, United States of America.
- Delivery times: within 5 - 10 days for international orders.
- Shipping fee: charges vary for overseas orders. Only tracked services are available for most international orders. Some countries have untracked shipping options.
- Customs charges: If ordering to addresses outside the United Kingdom, you may or may not incur additional customs and duties fees during local delivery.