Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments
Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments
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Creating Game Environments in Blender 3D is a book that teaches how to create a simple game environment in Blender 3D. It covers topics such as modeling and texturing game assets, placing them in a scene, exporting and importing game assets, and using open-source game engines. The book also provides a sample project and discusses the common tools for starting a game environment and the methods for enhancing it.
Format: Paperback / softback
Length: 243 pages
Publication date: 17 October 2020
Publisher: APress
Creating Game Environments in Blender 3D
In this comprehensive guide, you'll delve into the world of game environment creation using Blender 3D. From start to finish, you'll learn how to model, texture, and place game assets in a scene, ensuring a seamless and immersive gaming experience.
You'll explore the process of exporting and importing game assets, as well as examine open-source game engines that seamlessly integrate with your creations. By the end of this book, you'll have the confidence and skills to create stunning game environments that captivate players.
Whether you're a game environment artist looking to expand your skills or a game developer seeking to streamline your workflow, Creating Game Environments in Blender 3D is your ultimate resource. Don't miss out on this opportunity to unlock the full potential of Blender 3D and bring your gaming visions to life!
Weight: 522g
Dimension: 178 x 253 x 21 (mm)
ISBN-13: 9781484261736
Edition number: 1st ed.
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