Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures
Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures
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This book teaches readers how to create a first-person game from start to finish using industry-standard tools of Maya, Substance Painter, and Unreal Engine, including polygonal modeling, UV layout, texture painting, rigging, and animation. Written by industry professionals with real-world experience, the software used is free to students, and when complete, students will have a playable version of an FPS game.
Format: Paperback / softback
Length: 802 pages
Publication date: 29 December 2020
Publisher: Taylor & Francis Ltd
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting.
Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. * Written by industry professionals with real-world experience in building assets and games.
* Build a complete game from start to finish. * Learn what the pros use: construct all assets using the tools used at industries across the world. * All software used are free to students.
* When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.
Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator.
He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Weight: 1332g
Dimension: 153 x 229 x 42 (mm)
ISBN-13: 9780367512637
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