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Estrid Soerensen

Cultures of Video Game Concerns - "The Child" Across Families, Law, Science, and Industry

Cultures of Video Game Concerns - "The Child" Across Families, Law, Science, and Industry

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Computer game concerns about children vary depending on where they are situated in families, legal contexts, industry, and science. This book explores the complex and multiple everyday realities of these concerns, as they are variably situated throughout society and across cultures.

\n Format: Paperback / softback
\n Length: 300 pages
\n Publication date: 10 September 2021
\n Publisher: Transcript Verlag
\n


Youths from all corners of the globe indulge in the same captivating computer games, and the global reach of these games has sparked widespread concern regarding children. These concerns encompass a diverse range of issues, including addiction, violence, education, time management, and economic implications. However, the nature and extent of these concerns exhibit significant variations depending on the specific contexts in which they arise. These contexts can include families, legal frameworks, industries, and scientific realms. Furthermore, the manifestation of these concerns diverges significantly across countries and cultures, highlighting the intricate and multifaceted nature of the problem.

Unfortunately, the situated nature of computer game concerns often goes unnoticed or overlooked. This book aims to rectify this by presenting a comprehensive mosaic of the diverse and intricate everyday realities associated with computer game concerns in relation to children. It delves into the varied perspectives and experiences of children, their families, and the broader society as they navigate the complex terrain of computer games. Through a rich tapestry of narratives and insights, the book sheds light on the multifaceted nature of these concerns, highlighting their interconnectedness and the need for a holistic approach to address them.

In the chapters that follow, readers will embark on a journey through a myriad of real-life scenarios and case studies. They will witness the struggles and triumphs of children who engage with computer games, as well as the impact of these games on their lives, families, and communities. The book will explore the various factors that contribute to these concerns, including the technological advancements, social media, marketing strategies, and cultural norms that shape the gaming landscape. It will also examine the potential benefits and risks associated with computer game play, highlighting the importance of responsible and informed engagement.

By examining the situated nature of computer game concerns, this book aims to provide a deeper understanding of the complex interplay between children, technology, and society. It seeks to empower parents, educators, policymakers, and industry professionals with the knowledge and tools necessary to navigate the challenges and opportunities presented by computer games. Through a balanced and comprehensive approach, the book aims to foster a safer and more positive gaming environment for children, promoting their well-being, education, and overall development.

In conclusion, this book offers a valuable contribution to the growing body of research on computer game concerns in relation to children. By presenting a detailed mosaic of the diverse and intricate realities of these concerns, it seeks to empower individuals and communities to address these issues effectively and promote a safer and more positive gaming environment for children worldwide.

\n Weight: 502g\n
Dimension: 151 x 227 x 18 (mm)\n
ISBN-13: 9783837639346\n \n

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