Developing Graphics Frameworks with Java and OpenGL
Developing Graphics Frameworks with Java and OpenGL
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- More about Developing Graphics Frameworks with Java and OpenGL
Developing Graphics Frameworks with Java and OpenGL is a book that teaches how to create software for rendering 3D scenes using Java and OpenGL. It covers foundational theoretical concepts and practical programming techniques, including generating geometric shapes, transforming objects, applying textures, and lighting a scene. Advanced sections explain Procedural Generation, Postprocessing Effects, and Shadow Mapping.
Format: Paperback / softback
Length: 298 pages
Publication date: 27 April 2022
Publisher: Taylor & Francis Ltd
Developing Graphics Frameworks with Java and OpenGL is a comprehensive guide that teaches you how to create software for rendering complete three-dimensional (3D) scenes. The book delves into both the foundational theoretical concepts and practical programming techniques required to build your own animated and interactive computer-generated worlds.
By leveraging the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, you will learn how to seamlessly combine it with the accessibility and versatility of the Java programming language.
Topics covered in this book include generating geometric shapes, applying transformations using matrices, integrating image-based textures onto surfaces, and illuminating a scene. Advanced sections delve into implementing procedurally generated textures, applying postprocessing effects, and creating realistic shadow mapping.
In addition to the sophisticated graphics framework discussed throughout the book, you will gain a solid foundation that empowers you to adapt and extend that framework, yielding even more breathtaking graphical outcomes.
Author Bios:
Lee Stemkoski is a professor of mathematics and computer science, with a Ph.D. in mathematics from Dartmouth College. He has been teaching at the college level since 2006 and specializes in computer graphics, video game development, and virtual and augmented reality programming.
James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. With a passion for music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development, James brings a diverse range of interests to his work.
Weight: 570g
Dimension: 254 x 178 (mm)
ISBN-13: 9780367720698
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