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Lee Stemkoski,Michael Pascale

Developing Graphics Frameworks with Python and OpenGL

Developing Graphics Frameworks with Python and OpenGL

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Developing Graphics Frameworks with Python and OpenGL is a book that teaches you how to create software for rendering three-dimensional scenes using Python and OpenGL. It covers foundational theoretical concepts and practical programming techniques, enabling you to create animated and interactive computer-generated worlds.

Format: Hardback
Length: 334 pages
Publication date: 07 July 2021
Publisher: Taylor & Francis Ltd


Developing Graphics Frameworks with Python and OpenGL


This comprehensive guide teaches you how to create software for rendering complete three-dimensional scenes using Python and OpenGL. The authors delve into foundational theoretical concepts and practical programming techniques, empowering you to build your own animated and interactive computer-generated worlds. By leveraging the power of OpenGL, the widely adopted cross-platform API for GPU programming, you will learn how to seamlessly combine it with the accessibility and versatility of the Python programming language.

Throughout the book, you will explore a range of topics, including generating geometric shapes, applying transformations with matrices, integrating image-based textures onto surfaces, and illuminating your scenes. Advanced sections will delve into implementing procedurally generated textures, applying postprocessing effects, and creating realistic shadow mapping.

In addition to developing a sophisticated graphics framework, you will gain a solid foundation of knowledge that will enable you to adapt and extend the framework to achieve even more spectacular graphical results. Whether you are a seasoned programmer or a beginner looking to foray into the world of computer graphics, this book is your ultimate resource for building visually captivating and interactive applications.

Weight: 702g
Dimension: 266 x 242 x 23 (mm)
ISBN-13: 9780367721800

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