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Digital Games and Language Learning: Theory, Development and Implementation

Digital Games and Language Learning: Theory, Development and Implementation

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The use of digital games in foreign and second language learning is explored in this book, which provides a comprehensive overview of the field. It discusses the theoretical foundations, development, and impact of digital games designed for language learning, and includes case studies from Europe and Japan. The book is a valuable resource for instructors, researchers, and practitioners interested in using games in their classrooms.

Format: Paperback / softback
Length: 300 pages
Publication date: 20 October 2022
Publisher: Bloomsbury Publishing PLC


Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. This book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL), bringing together innovative research from an international team of contributors.

The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements, and student health.

Chapters then draw on case studies from Europe and Japan to analyze in-game interaction, attitudes, and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, making it a valuable resource for instructors, researchers, and practitioners who are designing games or looking to use them in their classrooms.

The use of digital games in CALL has gained significant attention in recent years due to their potential to enhance language learning outcomes. Digital games can provide engaging and interactive learning experiences that can motivate students to engage in language learning and improve their language skills.

One of the key advantages of using digital games in CALL is their ability to provide authentic language input. Digital games often feature dialogue and vocabulary that is relevant to the target language, allowing students to practice and acquire language in a context that is meaningful and relevant to their lives.

Digital games can also promote collaboration and teamwork, which are essential skills for language learning. Many digital games require students to work together to complete tasks or achieve goals, which can help them develop communication skills, problem-solving abilities, and cultural awareness.

Furthermore, digital games can be designed to promote cognitive development and critical thinking skills. Many digital games require students to solve puzzles, analyze data, and make decisions, which can help them develop their cognitive abilities and improve their problem-solving skills.

However, it is important to note that the use of digital games in CALL is not without its challenges. One of the main challenges is the need to ensure that digital games are designed and developed in a way that is effective and engaging for language learners. Digital games that are too complex or difficult may discourage students from engaging with them, while games that are too simple may not provide enough challenge or engagement.

Another challenge is the need to address the issue of accessibility. Digital games may not be accessible to all students, particularly those who may not have access to technology or may live in areas where internet access is limited.

To address these challenges, it is important to develop digital games that are designed specifically for language learning and that are accessible to all students. This may involve developing games that are designed to be played on low-cost devices or that can be played offline.

In conclusion, the use of digital games in CALL has the potential to enhance language learning outcomes and provide engaging and interactive learning experiences for students. However, it is important to ensure that digital games are designed and developed in a way that is effective and engaging for language learners and that they are accessible to all students. By doing so, we can maximize the potential of digital games in language learning and help students achieve their language learning goals.

Weight: 464g
Dimension: 154 x 233 x 24 (mm)
ISBN-13: 9781350233171

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