Leslie Haas,Michelle Metzger,Jill T. Tussey
Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
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- More about Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
This textbook provides real-world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Additionally, it offers practical information related to pedagogy, content, and differentiation for each lesson, making it useful for preservice teachers, practicing teachers, instructional coaches, and administrators. The book focuses on engineering marvels that span across centuries and locations, allowing for exploration of historical and social aspects, artistic merit, and embedded science, engineering, technology, and math. Each chapter features an adventure roadmap in the form of a narrative quest set against the chapters marvel, guiding teachers and student players through embedded activities.
Format: Paperback / softback
Length: 173 pages
Publication date: 05 February 2022
Publisher: Springer Nature Switzerland AG
This comprehensive textbook offers a wealth of real-world examples and practical strategies for incorporating gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It seamlessly integrates literacy into various subjects, creating engaging and unique learning experiences. The text provides valuable information on pedagogy, content, and differentiation, making it suitable for preservice teachers, practicing teachers, instructional coaches, and administrators.
The book begins with a fascinating exploration of engineering marvels from across centuries and locations, including the Great Pyramid of Giza, Stonehenge, the Leaning Tower of Pisa, the Great Wall of China, Machu Picchu, the Panama Canal, the Golden Gate Bridge, and the International Space Station. Each chapter focuses on a specific marvel, providing opportunities to delve into its historical, social, artistic, and scientific aspects.
In addition to the marvel exploration, the book includes an adventure roadmap in the form of a narrative quest that guides teachers and student players through embedded activities designed for lower elementary school (grades K-2 or ages 5-8) and upper elementary school (grades 3-5 or ages 8-11). These activities promote critical thinking, problem-solving, and collaboration, while reinforcing the content learned in each chapter.
The textbook is designed to be user-friendly, with clear explanations, illustrations, and examples that make it accessible to a wide range of learners. It also includes companion digital components, such as interactive quizzes, video simulations, and printable resources, to enhance the learning experience.
Whether you are a novice teacher looking to incorporate gamified learning into your classroom or a seasoned educator seeking innovative teaching strategies, this textbook is an invaluable resource. It offers a wealth of practical information and inspiration for integrating gamified learning into elementary education, helping to create engaging, interactive, and effective learning environments for all students.
Weight: 314g
Dimension: 234 x 157 x 20 (mm)
ISBN-13: 9783030803483
Edition number: 1st ed. 2021
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