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Brian Beuken

Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

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This book is for novice coders who want to learn professional game development methods and techniques. It helps develop problem-solving and C/C++ skills, familiarizes targeting and using fixed/restricted hardware, and increases confidence by walking through increasingly involved game concepts. It also demonstrates underlying principles of game coding in practical step-by-step ways.

\n Format: Paperback / softback
\n Length: 502 pages
\n Publication date: 25 April 2018
\n Publisher: Taylor & Francis Inc
\n


This comprehensive book is meticulously crafted to provide novice coders with a profound understanding of the methods and techniques employed in the realm of professional game development. Its primary objective is to aid in the development and enhancement of problem-solving skills as well as fundamental C/C++ proficiency, both of which are crucial for success in console development. By guiding readers through progressively intricate game concepts, the book aims to instill confidence in aspiring game programmers while maintaining a clear awareness that, despite the increasing complexity, the core principles of game coding remain steadfast in the face of technological advancements.

Furthermore, the book showcases practical step-by-step approaches to increasing exposure and confidence in game coding concepts, making it an invaluable resource for anyone seeking to embark on a journey into the world of game development.

Some of the key features of this remarkable book include:

Increased Confidence: By demonstrating practical and effective techniques, the book empowers new coders to build their skills and confidence, enabling them to tackle complex game development challenges with ease.

Evolving Projects: The book incorporates evolving projects that reinforce concepts and allow readers to apply their knowledge in a real-world context. This hands-on approach helps to solidify understanding and fosters a sense of achievement.

Easy-to-Understand Graphics APIs: The book provides comprehensive tutorials on popular Graphics APIs, making it accessible to novice coders who may be new to graphics programming. By demystifying the technical complexities, the book enables readers to create stunning visual effects without being overwhelmed by the underlying wizardry.

Hardware Insights: The book offers insights into the hardware used in game development, providing a deeper understanding of how to leverage it to achieve new effects and enhance the gaming experience. This knowledge empowers readers to create innovative and immersive games.

Sense of Achievement: The book fosters a sense of accomplishment by guiding readers through the process of creating games from scratch. It encourages readers to push their boundaries and strive for improvement, fostering a lifelong passion for game development.

In conclusion, this book is a must-read for novice coders who aspire to excel in professional game development. Its comprehensive coverage, practical insights, and engaging format make it an invaluable resource for anyone seeking to bridge the gap between theory and practice. Whether you are a seasoned programmer or a newcomer to the field, this book will empower you to unlock the secrets of game coding and create stunning, immersive games that captivate players worldwide.

\n Weight: 944g\n
Dimension: 194 x 234 x 29 (mm)\n
ISBN-13: 9781498788748\n \n

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