Skip to product information
1 of 1

Shulph Ink

Game Audio Programming 3: Principles and Practices

Game Audio Programming 3: Principles and Practices

Low Stock: Only 3 copies remaining
Regular price £52.43 GBP
Regular price £56.99 GBP Sale price £52.43 GBP
8% OFF Sold out
Tax included. Shipping calculated at checkout.

YOU SAVE £4.56

  • Condition: Brand new
  • UK Delivery times: Usually arrives within 2 - 3 working days
  • UK Shipping: Fee starts at £2.39. Subject to product weight & dimension
Trustpilot 4.5 stars rating  Excellent
We're rated excellent on Trustpilot.
  • More about Game Audio Programming 3: Principles and Practices


The third volume of Game Audio Programming: Principles and Practices is a comprehensive guide to the art and science of game audio programming, featuring 14 chapters from top game audio programmers and sound designers. The book covers topics ranging from low-level DSP to high-level influence maps and is targeted at game audio programmers of all abilities. With practical code examples, math, and diagrams, it provides up-to-date knowledge and wisdom about game audio programming, making it an essential resource for anyone involved in the field.

Format: Paperback / softback
Length: 258 pages
Publication date: 22 September 2020
Publisher: Taylor & Francis Ltd


Welcome to the third volume of Game Audio Programming: Principles and Practices, the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.

The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.

This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you've been a game audio programmer for one year or ten years, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you!

Key Features:

Cutting-edge advanced game audio programming concepts with examples from real game audio engines.

Includes both high-level and low-level topics.

Practical code examples, math, and diagrams that you can apply directly to your game audio engine.

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as indie games like Papers, Please and Stardew Valley.

In addition to his work as a game audio programmer, Guy is also an accomplished musician and composer. He has released several albums of original music, and his compositions have been featured in films, TV shows, and video games.

Guy is a passionate advocate for game audio programming and is committed to helping the next generation of game audio programmers succeed. He regularly speaks at conferences and events around the world, and his blog, Game Audio Programming, is a popular resource for game audio developers.

So, whether you're a seasoned game audio programmer or just starting out, this book is a must-read for anyone who wants to learn more about the art and science of game audio programming.

Weight: 420g
Dimension: 156 x 234 x 21 (mm)
ISBN-13: 9780367348045

This item can be found in:

UK and International shipping information

UK Delivery and returns information:

  • Delivery within 2 - 3 days when ordering in the UK.
  • Shipping fee for UK customers from £2.39. Fully tracked shipping service available.
  • Returns policy: Return within 30 days of receipt for full refund.

International deliveries:

Shulph Ink now ships to Australia, Belgium, Canada, France, Germany, Ireland, Italy, India, Luxembourg Saudi Arabia, Singapore, Spain, Netherlands, New Zealand, United Arab Emirates, United States of America.

  • Delivery times: within 5 - 10 days for international orders.
  • Shipping fee: charges vary for overseas orders. Only tracked services are available for most international orders. Some countries have untracked shipping options.
  • Customs charges: If ordering to addresses outside the United Kingdom, you may or may not incur additional customs and duties fees during local delivery.
View full details