Skip to product information
1 of 1

Shulph Ink

Game Audio Programming 4: Principles and Practices

Game Audio Programming 4: Principles and Practices

💎 Earn 228 Points (£2.28) on this item.

Regular price £45.68 GBP
Regular price £47.99 GBP Sale price £45.68 GBP
Sale Sold out
Taxes included. Shipping calculated at checkout.

YOU SAVE £2.31

  • Condition: Brand new
  • UK Delivery times: Usually arrives within 2 - 3 working days
  • UK Shipping: Fee starts at £2.39. Subject to product weight & dimension

Bulk ordering. Want 15 or more copies? Get a personalised quote and bigger discounts. Learn more about bulk orders.

  • More about Game Audio Programming 4: Principles and Practices


The fourth volume of Game Audio Programming: Principles and Practices is a comprehensive guide to game audio programming, covering topics such as thread-safe command buffers, pitch detection, object management, music systems, and audio tools. It is written by top game audio programmers and has been used to ship games, including AAA titles.

Format: Paperback / softback
Length: 338 pages
Publication date: 06 December 2023
Publisher: Taylor & Francis Ltd


Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.

With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.

This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you!

Weight: 536g
Dimension: 156 x 234 x 23 (mm)
ISBN-13: 9781032361079

This item can be found in:

UK and International shipping information

UK Delivery and returns information:

  • Delivery within 2 - 3 days when ordering in the UK.
  • Shipping fee for UK customers from £2.39. Fully tracked shipping service available.
  • Returns policy: Return within 30 days of receipt for full refund.

International deliveries:

Shulph Ink now ships to Australia, Belgium, Canada, France, Germany, Ireland, Italy, India, Luxembourg Saudi Arabia, Singapore, Spain, Netherlands, New Zealand, United Arab Emirates, United States of America.

  • Delivery times: within 5 - 10 days for international orders.
  • Shipping fee: charges vary for overseas orders. Only tracked services are available for most international orders. Some countries have untracked shipping options.
  • Customs charges: If ordering to addresses outside the United Kingdom, you may or may not incur additional customs and duties fees during local delivery.
View full details