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David Seelow

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources

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  • More about Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources

Games can be used as transformative experiences in an educational context, engaging players in dynamic action and deepening learning. "Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources" explores the learning value of games across disciplines, offering practical exercises, resources, and lesson ideas for classroom use.

Format: Paperback / softback
Length: 350 pages
Publication date: 21 December 2022
Publisher: Taylor & Francis Ltd


All games have the potential to be transformative experiences, as they actively engage players in dynamic and engaging gameplay. When these games are repurposed within an educational context, even popular casual games played online for leisure can become powerful tools for enhancing learning.

The book titled "Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources" delves into the immense learning value found in a wide array of games across various disciplines. Structured like a well-designed game, it is divided into four parts, each focusing on different aspects of game-based learning.

The first part explores classroom experiences, showcasing how games can be integrated into the educational setting to foster critical thinking, cultural awareness, and deep learning. The author seamlessly transitions between the high school and college classroom, addressing a diverse range of disciplines, both online and in traditional classroom settings. They discuss the design of curriculum, the integration of technology, and the transformation of assessment practices.

The second part focuses on community and culture, examining how games can be used to promote social interaction, cultural understanding, and global collaboration. The author explores the role of games in fostering empathy, promoting diversity, and creating a sense of belonging among players. They provide practical examples and strategies for using games to build community and promote cultural awareness in both online and offline contexts.

The third part explores virtual learning, highlighting how games can enhance the learning experience in online environments. The author discusses the benefits of gamification, interactive learning, and virtual reality in education, and provides practical tips and techniques for designing and implementing effective online games.

The fourth and final part focuses on interdisciplinary instruction, demonstrating how games can be used to bridge different subject areas and promote cross-curricular learning. The author showcases how games can be used to teach science, math, history, and other subjects in an engaging and interactive way, and provides examples and resources for teachers to use in their classrooms.

In addition to a wealth of practical exercises, resources, and lesson ideas, the book also offers valuable insights into how to use a wide and diverse range of games, from casual to massively multiplayer online games. It explains how games can be tailored to different learning styles, abilities, and age groups, and how they can be used to promote self-improvement and classroom situations alike.

Overall, "Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources" is a comprehensive and practical guide for educators and learners alike. It provides a wealth of knowledge and strategies for leveraging the power of games to enhance learning, promote critical thinking, and foster cultural understanding. Whether you are a teacher, a student, or a lifelong learner, this book is a must-read for anyone interested in the potential of games to transform education and enhance our understanding of the world.

Weight: 700g
Dimension: 229 x 152 (mm)
ISBN-13: 9781032062662

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