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Gamification in Higher Education: A How-To Instructional Guide
Gamification in Higher Education: A How-To Instructional Guide
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- More about Gamification in Higher Education: A How-To Instructional Guide
Gamification in Higher Education is a user-friendly text that provides strategies and plans for integrating gamification into college courses, regardless of the subject area or modality. It explores ways to incorporate real-world simulations and promote critical thinking skills, focusing on storytelling to engage students. The book also examines gamification research and how it can support reluctant learners. It offers a practical guide for educators to design, develop, and implement game elements and fully gamified courses without costly specialized software.
Format: Paperback / softback
Length: 252 pages
Publication date: 30 October 2023
Publisher: Taylor & Francis Inc
Gamification in Higher Education is a comprehensive and user-friendly text that delves into the world of gamification and its remarkable impact on student engagement. This book serves as a valuable resource for anyone seeking to understand the principles and strategies of gamification and its potential applications in various educational contexts.
The authors of Gamification in Higher Education have crafted a comprehensive guide that presents real-world examples from gamified college courses across different subject areas, disciplines, and modalities. By showcasing these practical applications, the book offers valuable insights and strategies for integrating gamification effectively into educational practices.
One of the distinguishing features of this book is its focus on step-by-step how-to aspects of gamification that do not require expensive or proprietary gaming software. The authors provide practical guidance and techniques that educators can readily apply, regardless of their technical expertise or resources. This accessibility makes Gamification in Higher Education an invaluable resource for teachers, educators, and curriculum designers who are interested in incorporating gamification into their teaching practices.
In addition to its practical aspects, Gamification in Higher Education explores innovative ways to incorporate real-world simulations and promote critical thinking skills. By leveraging gamification, educators can create engaging and immersive learning experiences that captivate students and encourage active participation. The book emphasizes the importance of storytelling as a tool to engage students and help them connect with the learning material, both literally and figuratively.
Furthermore, the book examines gamification research and its potential to support reluctant learners who typically struggle with complex course content. The authors share their experiences and insights, highlighting what has worked and what has not worked in adding gamification to their courses. This valuable information provides educators with practical guidance and helps them avoid common pitfalls and challenges associated with gamification implementation.
Gamification in Higher Education is designed to be a practical guide that takes educators step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses. The conversational tone of the book endeavors to put educators, regardless of their novice, mid-career, or veteran status, at ease with the process of gamification. The authors provide clear explanations, examples, and practical tips that make it easy for educators to incorporate gamification into their teaching practices.
In conclusion, Gamification in Higher Education is a must-read for anyone interested in enhancing student engagement and improving educational outcomes. This comprehensive and user-friendly text offers valuable insights, practical strategies, and real-world examples that will empower educators to create engaging and effective learning experiences for their students. Whether you are a teacher, educator, or curriculum designer, this book provides the tools and knowledge you need to incorporate gamification into your teaching practices and achieve remarkable results.
Weight: 390g
Dimension: 151 x 230 x 20 (mm)
ISBN-13: 9781642673937
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