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Jouni Smed,Tomi 'bgt' Suovuo,Natasha Skult,Petter Skult

Handbook on Interactive Storytelling

Handbook on Interactive Storytelling

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The Handbook on Interactive Storytelling is a comprehensive resource that explores the latest research on crafting compelling narratives in interactive entertainment. It offers readers a deep understanding of interactive storytelling, including narrative, plot, story, interaction, and a history of the phenomenon. The book is organized systematically and includes extensive bibliographies and academic exercises in each chapter. In-depth case studies explore the challenges involved in crafting a narrative that is one of the main features of the gaming experience, and different perspectives in the interactive storytelling space are explored. It is an indispensable resource for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems.

\n Format: Hardback
\n Length: 224 pages
\n Publication date: 15 July 2021
\n Publisher: John Wiley and Sons Ltd
\n


Discover the latest research on crafting compelling narratives in interactive entertainment!

Electronic games have transcended their "mere fluff" status and have evolved into an art form in their own right, captivating millions of people worldwide with their carefully constructed stories and engaging narratives.

In Handbook on Interactive Storytelling, readers will delve into a comprehensive exploration of the latest research in creating interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices.

Organized systematically, the book offers a wealth of information with extensive bibliographies and academic exercises in each chapter, providing readers with new perspectives on existing research and opening up fresh avenues for further study.

In-depth case studies delve into the challenges involved in crafting a narrative that is a central feature of the gaming experience, regardless of the technical aspects of game production.

Furthermore, readers will gain valuable insights into interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games.

The book also offers compelling explorations of different perspectives in the interactive storytelling space, encompassing various platforms, designers, and interactors, as well as an explanation of storyworlds.

Whether you are a game designer, developer, game and narrative researcher, academic, undergraduate, or graduate student, Handbook on Interactive Storytelling is an essential resource for your studies and understanding of this dynamic field.

\n Weight: 558g\n
Dimension: 176 x 252 x 18 (mm)\n
ISBN-13: 9781119688136\n \n

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