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David A. Cook

History of Three-Dimensional Cinema

History of Three-Dimensional Cinema

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A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous, and coherent medium, from 19th-century experiments to Hollywood booms, revivals, IMAX, and digital 3-D, with Avatar's promise of Virtual Reality.

\n Format: Hardback
\n Length: 208 pages
\n Publication date: 14 September 2021
\n Publisher: Anthem Press
\n

A History of Three-Dimensional Cinema delves into the evolution of 3-D cinema as a unified and continuous medium, spanning from the early 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to the era of stereoscopic cinemas known as the "long novelty period" (1893–1952). It then explores the initial Hollywood boom in anaglyphic stereo (1953–1955), during which the mainstream industry produced a significant number of 3-D features, primarily focusing on action films that capitalized on the depth illusion. This period also witnessed the emergence of a few high-budget films, such as Kiss Me, Kate (1953) and Dial M for Murder (1954), although audiences eventually grew tired of the novelty. The anaglyphic revival of 1970–1985 marked a resurgence of 3-D as a novelty feature in genres like soft-core pornography and horror. This era was followed by the era of IMAX 3-D (1986–2008), during which the technology reached its peak and became a popular choice for immersive cinematic experiences. The current era of digital 3-D cinema commenced in 2009 with the release of James Cameron's Avatar, which became the highest-grossing feature of all time and sparked a renewed interest in 3-D production among studios. Finally, the text looks forward to the potential of Virtual Reality as the next frontier in cinematic technology.

A History of Three-Dimensional Cinema delves into the evolution of 3-D cinema as a unified and continuous medium, spanning from the early 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to the era of stereoscopic cinemas known as the "long novelty period" (1893–1952). It then explores the initial Hollywood boom in anaglyphic stereo (1953–1955), during which the mainstream industry produced a significant number of 3-D features, primarily focusing on action films that capitalized on the depth illusion. This period also witnessed the emergence of a few high-budget films, such as Kiss Me, Kate (1953) and Dial M for Murder (1954), although audiences eventually grew tired of the novelty. The anaglyphic revival of 1970–1985 marked a resurgence of 3-D as a novelty feature in genres like soft-core pornography and horror. This era was followed by the era of IMAX 3-D (1986–2008), during which the technology reached its peak and became a popular choice for immersive cinematic experiences. The current era of digital 3-D cinema commenced in 2009 with the release of James Cameron's Avatar, which became the highest-grossing feature of all time and sparked a renewed interest in 3-D production among studios. Finally, the text looks forward to the potential of Virtual Reality as the next frontier in cinematic technology.

\n Weight: 472g\n
Dimension: 158 x 237 x 19 (mm)\n
ISBN-13: 9781839980121\n \n

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