History of Video Games
History of Video Games
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- More about History of Video Games
This book is a potted history of video games, exploring the industry's history through different lenses, including platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and the games themselves. It is for video gamers nostalgic for the good old days and young gamers curious about how it all began.
\n Format: Hardback
\n Length: 120 pages
\n Publication date: 01 June 2021
\n Publisher: Pen & Sword Books Ltd
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This captivating book serves as a comprehensive chronicle of the ever-evolving world of video games, delving into the exhilarating tales of this rapidly expanding industry. With a global reach twice that of the film and music industries combined, video games have emerged as a powerhouse of entertainment. Spanning several decades, this book offers a diverse perspective on the history of video games, exploring various aspects through distinct lenses.
Packed with an abundance of captivating images and statistical insights, this book caters to both seasoned video gamers who yearn for the nostalgia of the good old days and curious young enthusiasts eager to learn about the origins of this captivating medium. Whether you have experienced the joy of playing video games or are simply curious about the phenomenon, this book is a must-read for you.
The journey through the history of video games unfolds in a series of chapters, each offering a unique and well-rounded overview. From the experimental games of the 1950s and 1960s to the advent of home gaming in the 1970s, the explosion and collapse of arcade gaming in the 1980s, the console wars of the 1990s, the growth of online and mobile games in the 2000s, and even the recent cultural phenomena such as Twitch.tv, the Gamergate scandal, and Fortnite, this book covers a wide range of eras.
However, rather than presenting a linear narrative, each chapter delves into the history of video games from a different angle. It explores the platforms and technology that have shaped the industry, the people and personalities who have contributed to its growth, the companies and capitalism that have driven its evolution, the gender and representation issues that have impacted its development, the cultural influences that have shaped its popularity, the vibrant communities that have formed around it, and, of course, the games themselves.
By examining these diverse aspects, this book provides a comprehensive and immersive understanding of the world of video games. It serves as a valuable resource for gamers, historians, and anyone interested in exploring the rich tapestry of this fascinating young industry. So, whether you are a seasoned player or a newcomer to the world of video games, this book is sure to captivate and inspire you.
\n Weight: 860g\n
Dimension: 217 x 304 x 16 (mm)\n
ISBN-13: 9781526778970\n \n
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