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Human-Computer Interaction: 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8-10, 2021, Proceedings

Human-Computer Interaction: 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8-10, 2021, Proceedings

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  • More about Human-Computer Interaction: 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8-10, 2021, Proceedings

This book presents the refereed proceedings of the 7th Iberoamerican Workshop on Human-Computer Interaction,HCI-Collab 2021, held in Sao Paulo, Brazil, in September 2021. The papers cover various topics in HCI, including emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality, gamification, emotional interfaces, adaptive instruction systems, accessibility, and AI in HCI.

Format: Paperback / softback
Length: 263 pages
Publication date: 03 December 2021
Publisher: Springer Nature Switzerland AG



Introduction:
The 7th Iberoamerican Workshop on Human-Computer Interaction (HCI-Collab 2021) was held in Sao Paulo, Brazil, in September 2021, marking a significant gathering of researchers and practitioners in the field of Human-Computer Interaction (HCI). This book constitutes the thoroughly refereed proceedings of the workshop, featuring 15 full papers and 4 short papers that were carefully reviewed and selected from a total of 68 submissions.

Scope and Topics:
The papers presented at HCI-Collab 2021 covered a wide range of topics, reflecting the interdisciplinary nature of HCI. Some of the key areas explored included:


  • Emotional Interfaces: The design and development of interfaces that incorporate emotional aspects, aiming to enhance user experience and communication.

  • Usability: The study of making technology accessible, intuitive, and user-friendly, with a focus on improving the usability of various systems and products.

  • Video Games: The use of video games as a medium for learning, entertainment, and interaction, exploring their potential as tools for education, training, and therapy.

  • Computational Thinking: The development of computational thinking skills and their integration into education, with a focus on promoting problem-solving and creativity.

  • Collaborative Systems: The design and development of systems that facilitate collaboration among individuals, groups, and organizations, exploring technologies such as virtual and augmented reality, social media, and cloud computing.

  • IoT (Internet of Things): The exploration of IoT technologies and their applications in various domains, including healthcare, agriculture, and smart cities.

  • Software Engineering: The application of software engineering principles and practices to the development of HCI systems and applications, with a focus on improving the quality, reliability, and maintainability of software.

  • ICT in Education: The use of ICT in education, including e-learning, educational games, and interactive learning environments, to enhance learning and teaching.

  • Augmented and Mixed Virtual Reality for Education: The exploration of augmented and mixed virtual reality technologies for education, including their applications in training, simulation, and education.

  • Gamification: The use of game design principles and mechanics to enhance user engagement, motivation, and learning.

  • Emotional Interfaces: The design and development of interfaces that incorporate emotional aspects, aiming to enhance user experience and communication.

  • Adaptive Instruction Systems: The use of adaptive learning technologies to personalize education and training, adapting to individual learners' needs and preferences.

  • Accessibility: The design and development of technologies that are accessible to individuals with disabilities, including visual impairments, hearing impairments, and mobility impairments.

  • Use of Video Games in Education: The exploration of the use of video games in education, including their effectiveness in teaching various subjects, their impact on learning outcomes, and their potential as tools for engagement and motivation.

  • Artificial Intelligence in HCI: The integration of artificial intelligence and machine learning techniques into HCI systems and applications, with a focus on improving user experience, automation, and decision-making.



COVID-19 Pandemic Impact:
Due to the COVID-19 pandemic, HCI-Collab 2021 was held virtually, providing an opportunity for researchers and practitioners to participate and share their work despite the challenges posed by the global health crisis. The virtual format allowed for the participation of a diverse international audience, fostering collaborations and discussions that would not have been possible in a physical setting.

Conclusion:
The 7th Iberoamerican Workshop on Human-Computer Interaction (HCI-Collab 2021) showcased a vibrant and diverse community of HCI researchers and practitioners. The proceedings of the workshop, published in this book, provide a valuable resource for the field, highlighting the latest research and developments in HCI. The topics covered in this volume reflect the interdisciplinary nature of HCI and the importance of addressing real-world problems through innovative and interdisciplinary approaches.

Acknowledgements:
The organizers would like to express their gratitude to all the participants, speakers, and reviewers who contributed to the success of HCI-Collab 2021. We also acknowledge the support of the sponsors, including the Brazilian National Council for Scientific and Technological Development (CNPq), the Brazilian Ministry of Science, Technology, Innovation, and Communication (MCTIC), and the University of Sao Paulo (USP).

Weight: 433g
Dimension: 235 x 155 (mm)
ISBN-13: 9783030923242
Edition number: 1st ed. 2021

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