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Intelligent Technologies for Interactive Entertainment: 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings

Intelligent Technologies for Interactive Entertainment: 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings

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  • More about Intelligent Technologies for Interactive Entertainment: 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings

The 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020, was held virtually due to COVID-19, with 19 full papers presenting novel and innovative work in areas such as art, science, design, and engineering.

Format: Paperback / softback
Length: 297 pages
Publication date: 19 May 2021
Publisher: Springer Nature Switzerland AG


The 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020, was held virtually due to the COVID-19 pandemic. Despite the challenges, the conference managed to showcase a remarkable array of 19 full papers that presented novel and innovative work in various areas, including art, science, design, and engineering. These papers explored computer-based systems or devices that enhance intelligent human interaction and provide entertaining experiences.

The papers were organized into sessions covering thematic topics such as Big Ideas and Ethics, Haptics, Audio, and Internet of Things (IoT), Industry and Government, Machine Learning (ML), and Extended Reality (XR) and Human Computer Interaction (HCI).

Big Ideas and Ethics:

These sessions delved into the broader implications of intelligent technologies for interactive entertainment, addressing ethical considerations and societal challenges. The papers explored topics such as the role of AI in shaping the future of entertainment, the ethical implications of virtual reality and augmented reality, and the impact of interactive entertainment on mental health and well-being.

Haptics, Audio, and IoT:

The Haptics, Audio, and IoT sessions focused on exploring the sensory aspects of interactive entertainment. The papers discussed innovative technologies for creating immersive and realistic haptic experiences, advanced audio techniques for enhancing the gaming experience, and the integration of IoT devices in interactive entertainment systems.

Industry and Government:

These sessions examined the intersection of intelligent technologies and the entertainment industry. The papers explored the role of government regulations and policies in shaping the development of interactive entertainment, the impact of emerging technologies on the entertainment industry, and the potential applications of intelligent technologies in education and training.

Machine Learning and XR:

The Machine Learning and XR sessions explored the use of machine learning and extended reality technologies in interactive entertainment. The papers discussed advanced algorithms for generating realistic graphics and animations, the development of immersive virtual reality experiences, and the application of machine learning in game design and player behavior analysis.

Extended Reality and HCI:

The Extended Reality and HCI sessions focused on the integration of extended reality technologies with human-computer interaction. The papers discussed the design of interactive interfaces for XR devices, the development of user-friendly controls for immersive experiences, and the exploration of new interaction paradigms for XR applications.

In conclusion, INTETAIN 2020 was a successful event that showcased the latest advancements in intelligent technologies for interactive entertainment. The conference provided a platform for researchers, industry professionals, and enthusiasts to exchange ideas, share expertise, and explore the potential of these technologies to shape the future of entertainment.

The 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020, was held virtually due to the COVID-19 pandemic, showcasing a remarkable array of 19 full papers that presented novel and innovative work in various areas, including art, science, design, and engineering. The papers were organized into sessions covering thematic topics such as Big Ideas and Ethics, Haptics, Audio, and Internet of Things (IoT), Industry and Government, Machine Learning (ML), and Extended Reality (XR) and Human Computer Interaction (HCI).

Big Ideas and Ethics:

These sessions delved into the broader implications of intelligent technologies for interactive entertainment, addressing ethical considerations and societal challenges. The papers explored topics such as the role of AI in shaping the future of entertainment, the ethical implications of virtual reality and augmented reality, and the impact of interactive entertainment on mental health and well-being.

Haptics, Audio, and IoT:

The Haptics, Audio, and IoT sessions focused on exploring the sensory aspects of interactive entertainment. The papers discussed innovative technologies for creating immersive and realistic haptic experiences, advanced audio techniques for enhancing the gaming experience, and the integration of IoT devices in interactive entertainment systems.

Industry and Government:

These sessions examined the intersection of intelligent technologies and the entertainment industry. The papers explored the role of government regulations and policies in shaping the development of interactive entertainment, the impact of emerging technologies on the entertainment industry, and the potential applications of intelligent technologies in education and training.

Machine Learning and XR:

The Machine Learning and XR sessions explored the use of machine learning and extended reality technologies in interactive entertainment. The papers discussed advanced algorithms for generating realistic graphics and animations, the development of immersive virtual reality experiences, and the application of machine learning in game design and player behavior analysis.

Extended Reality and HCI:

The Extended Reality and HCI sessions focused on the integration of extended reality technologies with human-computer interaction. The papers discussed the design of interactive interfaces for XR devices, the development of user-friendly controls for immersive experiences, and the exploration of new interaction paradigms for XR applications.

In conclusion, INTETAIN 2020 was a successful event that showcased the latest advancements in intelligent technologies for interactive entertainment. The conference provided a platform for researchers, industry professionals, and enthusiasts to exchange ideas, share expertise, and explore the potential of these technologies to shape the future of entertainment.

Weight: 480g
Dimension: 235 x 155 (mm)
ISBN-13: 9783030764258
Edition number: 1st ed. 2021

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