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Wolfgang Baur,David Cook,Dominique Dickey,Kelsey Dionne,Sadie Lowry,Frank Mentzer,Bruce Nesmith,Lawrence Schick,James L. Sutter,Erin Roberts

Kobold Guide to Dungeons

Kobold Guide to Dungeons

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  • Condition: Brand new
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Dungeons Are Half the Game. The Kobold Guide to Dungeons provides over 100 pages of insight and ideas for making dungeons great, with essays from industry luminaries and practical tips for designing non-linear dungeons, thinking in 3D, making every room count, creating solutions, and doling out treasure.

Format: Paperback / softback
Length: 112 pages
Publication date: 06 June 2023
Publisher: Paizo Publishing, LLC


Dungeons are an essential part of any tabletop role-playing game, and The Kobold Guide to Dungeons is an invaluable resource for both new and experienced Game Masters. With over 100 pages of insight and ideas, this book teaches you to think outside your own boxes and into a larger realm of challenge, discovery, and good old-fashioned monster bashing.

In-depth essays from industry luminaries such as David "Zeb" Cook, Frank Mentzer, and Lawrence Schick provide you with the tools you need to design non-linear dungeons that encourage exploration and discovery. They also teach you to think in 3D to create amazing spaces that will immerse your players in the game world.

One of the key concepts of The Kobold Guide to Dungeons is that every room in a dungeon should count, even when there are no monsters present. This means that you should design each room with a purpose and use it to create a narrative or to challenge your players. For example, you could use a hidden trapdoor to lead to a secret chamber, or you could place a puzzle or riddle in a room that requires your players to think creatively to solve it.

Another important aspect of dungeon design is creating solutions in addition to combat. Dungeons should not be solely focused on fighting, but should also provide opportunities for your players to use their skills and abilities to solve puzzles, find hidden treasures, and navigate through treacherous terrain. This can add a layer of depth and complexity to your game and make it more enjoyable for your players.

The Kobold Guide to Dungeons also includes practical essays that provide you with insider tips and tricks to make the most of your dungeon design. These essays cover topics such as designing non-linear dungeons, thinking in 3D, making every room count, creating solutions in addition to combat, and doling out treasure without blowing the bank.

The book features essays from classic voices of the RPG canon, as well as newer voices such as Dominique Dickey, Sadie Lowry, and Erin Roberts. This diversity of perspectives ensures that there is something for everyone in The Kobold Guide to Dungeons.

So, whether you are a new Game Master or an experienced one, The Kobold Guide to Dungeons is an essential resource for improving your dungeon design skills. Open this book and level up your half of the game!

Weight: 190g
Dimension: 153 x 229 x 9 (mm)
ISBN-13: 9781950789498

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