Making Videogames: The Art of Creating Digital Worlds
Making Videogames: The Art of Creating Digital Worlds
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- More about Making Videogames: The Art of Creating Digital Worlds
Making Videogames is a visual guide that explores the creative journeys behind the world's leading videogames, featuring insight from pioneers and stunning in-game images. It showcases the craft of worldbuilding and visual storytelling through eleven chapters, covering AAA blockbusters and cult breakthroughs.
Format: Hardback
Length: 256 pages
Publication date: 24 March 2022
Publisher: Thames & Hudson Ltd
Making Videogames is an unparalleled exploration of the captivating creative processes behind the world's most influential video games. This comprehensive visual guide offers insights from true pioneers in the industry, shedding light on the most significant games in the gaming landscape. Illustrated with stunning in-game images that have never been seen in print before, the book delves into the intricate alchemy of technical and artistic expertise that defines the magic of video games. Spanning eleven chapters, each dedicated to a specific game, from AAA blockbusters like "Control" and "Half-Life: Alyx" to cult breakout titles like "No Man's Sky" and "Return of the Obra Dinn," the book showcases the incredible craftsmanship and visual storytelling that define the video game industry. Through captivating specially created imagery, "photographed in-engine by the author," the book provides a deep dive into the techniques and methodologies employed by various studios, illuminating the magic and methodology behind their work. This book is not just for passionate video game enthusiasts, but also for designer-creatives and those with a keen interest in visual aesthetics. It serves as a thrilling showcase of the boundless creativity that permeates the video game industry, offering a glimpse into the minds and processes of the visionary developers who shape the gaming world.
Weight: 1518g
Dimension: 222 x 286 x 28 (mm)
ISBN-13: 9780500023143
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