Mentoring Digital Media Projects: Project-Based Learning and Teaching for Professional Development
Mentoring Digital Media Projects: Project-Based Learning and Teaching for Professional Development
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- More about Mentoring Digital Media Projects: Project-Based Learning and Teaching for Professional Development
Mentoring is essential for skill development in the digital media industry, and this book provides practical strategies and methodologies for professionals to mentor others successfully. It covers design thinking strategies, mentoring pipelines, and creating emerging technology projects with teams.
Format: Paperback / softback
Length: 301 pages
Publication date: 30 December 2022
Publisher: APress
Mentoring is an essential aspect of an organization's best practices and skill development, particularly when it comes to developing and delivering digital media projects across various settings. This book provides practical strategies and methodologies for professionals to mentor others successfully in these projects. Many professionals working in the digital media industry, such as game developers, web developers, XR developers, IoT developers, and mobile developers, are drawn to teaching others but may not know how or where to start. They may be subject experts but may lack the structure and skills necessary to teach others effectively in workplace and institutional settings. This handbook aims to provide professionals with a guide on how to mentor junior designers, developers, and other learners in formal and informal learning environments.
Mentoring is a crucial yet informal part of an organization's best practices and skill development, whether targeted towards a team lead, project manager, designer, developer, or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings. Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be subject experts but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers, and other learners in formal and informal learning environments.
Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members. What You'll Learn Understand the difference between mentoring and teaching Design thinking strategies to better identify where, when, and how you can help and mentor others Build mentoring pipelines, end-to-end, especially in post-secondary learning environments Create emerging technology projects with teams Who This Book Is For Digital media professionals (game, web development, XR, mobile, IoT, etc.) who have experience working in teams in their specific discipline and who want to mentor others.
Mentoring is an essential aspect of an organization's best practices and skill development, particularly when it comes to developing and delivering digital media projects across various settings. This book provides practical strategies and methodologies for professionals to mentor others successfully in these projects. Many professionals working in the digital media industry, such as game developers, web developers, XR developers, IoT developers, and mobile developers, are drawn to teaching others but may not know how or where to start. They may be subject experts but may lack the structure and skills necessary to teach others effectively in workplace and institutional settings. This handbook aims to provide professionals with a guide on how to mentor junior designers, developers, and other learners in formal and informal learning environments.
Weight: 505g
Dimension: 235 x 155 (mm)
ISBN-13: 9781484287972
Edition number: 1st ed.
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