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Moises Cywiak,David Cywiak

Multi-Platform Graphics Programming with Kivy: Basic Analytical Programming for 2D, 3D, and Stereoscopic Design

Multi-Platform Graphics Programming with Kivy: Basic Analytical Programming for 2D, 3D, and Stereoscopic Design

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  • More about Multi-Platform Graphics Programming with Kivy: Basic Analytical Programming for 2D, 3D, and Stereoscopic Design


This book provides an introduction to programming tools for 2D and 3D modeling, with a focus on mobile platforms like Android. It uses the Kivy framework and covers topics such as working with Kivy, converting programs to Android, programming 2D and 3D polygons, and developing stereoscopic scenes. The primary audience is students and researchers in graphics programming with experience in analytical equations.

Format: Paperback / softback
Length: 370 pages
Publication date: 16 June 2021
Publisher: APress


Modern science relies heavily on computer graphics models to deliver realistic visual representations. While learning the appropriate programming tools for 2D and 3D modeling can be challenging, this book aims to simplify the process. It reviews the best programming tools available and demonstrates how to apply them to mobile platforms like Android.

"Multi-Platform Graphics Programming with Kivy" offers a straightforward introduction to designing 2D, 3D, and stereoscopic applications using analytical equations from vector algebra. Throughout the book, readers will closely examine this approach and develop scenes in Kivy, leveraging powerful mathematical functions for arrays provided by NumPy for Python.

The programs are developed using Ubuntu, making it easy to convert them to the Android platform. Each chapter includes step-by-step descriptions and comprehensive program listings to assist readers in understanding the topics covered.

What You'll Learn:

- Work with Kivy, a modern and powerful multi-platform graphics system.
- Convert and run programs on Android devices.
- Program, fill faces, and rotate 2D and 3D polygons.
- Apply concepts of 2D and 3D applications.
- Develop stereoscopic scenes.
- Review a straightforward introduction to 2D, 3D, and stereoscopic graphics applications.
- Use simple analytical equations from vector algebra.

Who This Book Is For:

The primary audience for this book is students and researchers in graphics programming with experience in analytical equations. Whether you're a beginner or an experienced programmer, this book will provide you with the knowledge and skills needed to develop stunning graphics applications for various platforms.

Weight: 587g
Dimension: 235 x 155 (mm)
ISBN-13: 9781484271124
Edition number: 1st ed.

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