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Playful Materialities: The Stuff that Games Are Made Of

Playful Materialities: The Stuff that Games Are Made Of

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  • More about Playful Materialities: The Stuff that Games Are Made Of


Game culture and material culture are closely linked, with analog forms of rule-based play requiring dice, cards, and game boards, and digital play being subject to material hybridization, paratextual framing, and processes of de- and re-materialization.

Format: Paperback / softback
Length: 404 pages
Publication date: 15 August 2022
Publisher: Transcript Verlag


Game culture and material culture have always been intertwined, with analog forms of rule-based play such as ludus relying on dice, cards, and game boards. In the act of free play (paidia), both children and adults transform simple objects into multifaceted toys in a seemingly magical way. Even digital play is infused with material culture, as games are not only mediated by technical interfaces but also subject to material hybridization, paratextual framing, and processes of de- and re-materialization.

The relationship between game culture and material culture is a complex and multifaceted one. On the one hand, games have been shaped by the materials and technologies available to their creators and players. For example, the development of board games in ancient Egypt was influenced by the availability of papyrus and wood, while the rise of video games in the 20th century was driven by advances in computer technology.

On the other hand, material culture has also played a significant role in shaping game culture. For instance, the design of game consoles and controllers has evolved to accommodate the preferences and needs of players, while the use of virtual reality technology has opened up new possibilities for immersive gaming experiences.

Furthermore, the materiality of games has become an important aspect of their appeal and enjoyment. The tactile experience of playing a physical game, such as a board game or a video game controller, can be a source of pleasure and satisfaction that is difficult to replicate in a purely digital environment.

In recent years, there has been a growing interest in the study of game material culture, with researchers exploring the ways in which games are designed, produced, and consumed in relation to their material forms. This has led to the development of new theories and methodologies for analyzing and interpreting game materials, such as game archaeology and game studies.

Overall, the relationship between game culture and material culture is a rich and complex one that continues to evolve and adapt as new technologies and forms of play emerge. By studying the ways in which games are shaped by and interact with their material forms, we can gain a deeper understanding of the ways in which games are both a cultural and a material phenomenon.


Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de- and re-materialization.

The relationship between game culture and material culture is a complex and multifaceted one. On the one hand, games have been shaped by the materials and technologies available to their creators and players. For example, the development of board games in ancient Egypt was influenced by the availability of papyrus and wood, while the rise of video games in the 20th century was driven by advances in computer technology.

On the other hand, material culture has also played a significant role in shaping game culture. For instance, the design of game consoles and controllers has evolved to accommodate the preferences and needs of players, while the use of virtual reality technology has opened up new possibilities for immersive gaming experiences.

Furthermore, the materiality of games has become an important aspect of their appeal and enjoyment. The tactile experience of playing a physical game, such as a board game or a video game controller, can be a source of pleasure and satisfaction that is difficult to replicate in a purely digital environment.

In recent years, there has been a growing interest in the study of game material culture, with researchers exploring the ways in which games are designed, produced, and consumed in relation to their material forms. This has led to the development of new theories and methodologies for analyzing and interpreting game materials, such as game archaeology and game studies.

Overall, the relationship between game culture and material culture is a rich and complex one that continues to evolve and adapt as new technologies and forms of play emerge. By studying the ways in which games are shaped by and interact with their material forms, we can gain a deeper understanding of the ways in which games are both a cultural and a material phenomenon.


Dimension: 23 x 15 (mm)
ISBN-13: 9783837662009

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