Skip to product information
1 of 1

Alex Humphreys

Playing with Reality: Gaming in a Pandemic

Playing with Reality: Gaming in a Pandemic

💎 Earn 38 Points (£0.38) on this item.

Low Stock: Only 2 copies remaining
Regular price £7.74 GBP
Regular price £10.00 GBP Sale price £7.74 GBP
Sale Sold out
Taxes included. Shipping calculated at checkout.

YOU SAVE £2.26

  • Condition: Brand new
  • UK Delivery times: Usually arrives within 2 - 3 working days
  • UK Shipping: Fee starts at £2.39. Subject to product weight & dimension

Bulk ordering. Want 15 or more copies? Get a personalised quote and bigger discounts. Learn more about bulk orders.

  • More about Playing with Reality: Gaming in a Pandemic

The Covid-19 pandemic saw a boom in the gaming industry, with millions turning to video games for escape. Journalist and presenter Alex Humphreys investigates this phenomenon in her book "Playing with Reality: Gaming in a Pandemic," interviewing players and developers and exploring what made gaming a lifeline for so many.

Format: Paperback / softback
Length: 360 pages
Publication date: 17 August 2022
Publisher: Renard Press Ltd


The Covid-19 pandemic brought about unique challenges and coping mechanisms for individuals worldwide. For some, long walks became a source of solace and relaxation, while others turned to home baking as a way to pass the time and engage in creative activities. Millions, however, found solace in video games, a booming industry that experienced a significant surge in popularity during the pandemic years. With people confined to their homes and the lines between reality and virtual experiences blurred, the appeal of gaming grew exponentially.

In her book, Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys delves into this extraordinary boom in the gaming industry. Through extensive interviews with players and developers, Alex provides a glimpse into what was happening behind closed doors as studios closed and games were finished from home. Playing with Reality explores the reasons why gaming became a lifeline for so many people during this challenging time and what the future holds for the gaming industry as we move towards the metaverse.

One of the key factors that contributed to the gaming industry's growth during the pandemic was the increased accessibility of gaming technology. With the rise of smartphones and home computing devices, more people than ever had access to high-quality games. This, combined with the convenience of online gaming platforms and the availability of streaming services, made it easier for people to indulge in their favorite games without the need for expensive hardware or consoles.

Another factor that played a role in the gaming industry's surge was the shift in consumer behavior. With many people confined to their homes and facing uncertainty about the future, gaming provided an escape from the daily grind. It offered a way to unwind, relax, and engage in meaningful social interactions, even if they were virtual. The social aspect of gaming was particularly important, as it allowed players to connect with others from around the world and form communities based on shared interests.

The pandemic also brought about new opportunities for the gaming industry. With the rise of remote work and virtual meetings, the demand for gaming technology that can support these activities increased. This led to the development of new games and hardware that were specifically designed for remote collaboration and virtual meetings, such as video conferencing software and virtual reality headsets.

As we look to the future, the gaming industry continues to evolve and adapt to changing trends and technologies. The metaverse, a virtual world that combines elements of social media, gaming, and augmented reality, has been gaining significant attention in recent years. The gaming industry is expected to play a significant role in the development of the metaverse, as it has the potential to create immersive and interactive experiences that are beyond the capabilities of traditional gaming platforms.

In conclusion, the Covid-19 pandemic brought about a unique set of challenges for individuals worldwide. For many, video games provided a source of solace, entertainment, and social interaction. The gaming industry experienced a significant surge in popularity during the pandemic years, driven by increased accessibility, consumer behavior, and new opportunities. As we move towards the metaverse, the gaming industry is poised to play a significant role in shaping the future of virtual experiences and social interactions.


Dimension: 129 x 198 (mm)
ISBN-13: 9781913724931

This item can be found in:

UK and International shipping information

UK Delivery and returns information:

  • Delivery within 2 - 3 days when ordering in the UK.
  • Shipping fee for UK customers from £2.39. Fully tracked shipping service available.
  • Returns policy: Return within 30 days of receipt for full refund.

International deliveries:

Shulph Ink now ships to Australia, Belgium, Canada, France, Germany, Ireland, Italy, India, Luxembourg Saudi Arabia, Singapore, Spain, Netherlands, New Zealand, United Arab Emirates, United States of America.

  • Delivery times: within 5 - 10 days for international orders.
  • Shipping fee: charges vary for overseas orders. Only tracked services are available for most international orders. Some countries have untracked shipping options.
  • Customs charges: If ordering to addresses outside the United Kingdom, you may or may not incur additional customs and duties fees during local delivery.
View full details