Erik Champion
Playing with the Past: Into the Future
Playing with the Past: Into the Future
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Playing with the Past: Into the Future explores past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.
Format: Hardback
Length: 226 pages
Publication date: 02 January 2023
Publisher: Springer International Publishing AG
Since the turn of this century (and even earlier), a multitude of projects have emerged to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual, or augmented reality, as well as computer games). In Playing with the Past: Into the Future, Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
Since the turn of this century (and even earlier), a multitude of projects have emerged to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual, or augmented reality, as well as computer games). In Playing with the Past: Into the Future, Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
Weight: 547g
Dimension: 235 x 155 (mm)
ISBN-13: 9783031109317
Edition number: 2nd ed. 2022
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