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Jason Schreier

Press Reset: Ruin and Recovery in the Video Game Industry

Press Reset: Ruin and Recovery in the Video Game Industry

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  • More about Press Reset: Ruin and Recovery in the Video Game Industry

The book "Press Reset" by Jason Schreier, the bestselling author of "Blood, Sweat, and Pixels," provides a behind-the-scenes account of the video game industry's collapse and the resilience of the people who work in it. Based on dozens of first-hand interviews, the book explores the development of landmark games and the shocking closures of studios, including hostile takeovers, abusive bosses, and corporate drama. It also raises questions about why it has become so difficult to make a stable living in the industry and whether it can change before it's too late.

Format: Paperback / softback
Length: 320 pages
Publication date: 17 June 2021
Publisher: Little, Brown & Company

THE INSTANT NEW YORK TIMES BESTSELLER. From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart-and the stories, both triumphant and tragic, of what happened next.

Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of video games is both a prestige industry and an opaque one.

Based on dozens of first-hand interviews that cover the development of landmark games - Bioshock Infinite, Epic Mickey, Dead Space, and more-on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games-and whether the business of making games can change before it's too late.

Weight: 322g
Dimension: 209 x 138 x 26 (mm)
ISBN-13: 9781538735497

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